Okay, to start off with, I think of myself as pretty smart, if I do say so myself. AND that smart-ness is concentrated in pretty darn good strategic thinking skills. Which in turn displays itself in most turn-based strategy or other slow-paced strategy games. I've beaten most games that Paradox makes, on most difficulty levels. Ditto for Total War, Galactic Civilizations 2, etc, etc, the list goes on.
But Civ 4 is definitely NOT on that list. When I first started playing Civ 4, I usually played on Monarch. I never beat the game. I think I may have quit while winning like once in 15 games, so maybe that would have been a win...maybe.
So I figured I'd best get better at the game, so I swallowed my pride and dropped the difficulty to "Prince." I still lose...every...single...game.
My other settings are usually Huge World, Continents map, Marathon pace, max # of AI's--like 18 or whatever--sometimes barbarians on, sometimes off. I used to play a lot as De Gaul, but switched lately to Huayna Capac. The Incans do well in the early game with their unique unit, so barbarians aren't a problem, and I like Huayna Capac's traits.
I'm sure that my problem is that I don't focus on my military enough. But my question's going to be how much is enough?
I start off fairly expansionist, building first a worker while researching mining then bronze-working. My starting unit explores, sticking to forests and hills for safety. After my worker I build a settler who then founds a city, typically near the closest copper. Starting city works on Stonehenge with worker chopping away, new city works on a worker. My unit patrols between the two.
Research-wise after bronze working, I go for Roads then Pottery. If Judaism hasn't been founded I might go for Priesthood then Masonry then Monotheism next, otherwise Writing, consider making a move for Theology or Code of Laws, Alphabet, and the other early techs as needed (i.e., fishing if I've got clams and fish just waiting for me). Once I have a religion and Alphabet I'll start getting the requisites for Maceman, and then move right on towards Musketmen.
Back to how I do my cities. Ater each of the starting two cities has a worker, and the capital's built Stonehenge, they'll each build a Quechua. One will then build another settler while the other builds another Quechua. By that time I should have copper connected to the cities so I'll start building axemen. Ideally, one of my now-three cities will start building the Great Wall (more chopping to quicken the pace) while another builds an axeman and a third builds a third worker. I do some limited chopping to hasten the pace of the military/worker settler buildup. With three workers and about 6 military units, I'll have my cities building 2 axemen (or maybe a spearman if I've gotten the tech) and a settler. Found a fourth city. I'll generally get to work on either one more wonder--Pyramids, Temple of Artimis, or Parthenon--or some culture-building buildings like libraries, as well as more military. I'll build a fourth worker and then another settler. I'll have gotten a great prophet from Stonehenge and I'll use him to found my religion's building, thus making my money-life easier.
All this time, my workers have been predominantly building cottages and nabbing resources. With the limited chopping that I do, most cities have around 4 forest squares for health, some more, some less. The capital is usually kinda bare due to the two early wonders that I built.
5 cities is generally about as far as I can comfortably expand before being nudged up with the AI's. I start diplomacy by only forging agreements with folks of my religion, and being extra-nice to them. I'll trade tech with everyone, generally trying to focus on who's at the bottom of the power chart.
At this point, with three wonders, possibly starting on a fifth, about 3 military units in each city, lots of tech, 90% research due to all the wealth from my civ trait, the cottages, and my religion, I'm high up on the power chart. First, second, or third.
I continue to build up a defensive military. I use money to keep all the units current-tech, and my research as I wrote has been focused towards getting new military units. I continue building military units in at least 2-3 of my cities. 1-2 cities will start building another available wonder. Any remaining city will build defensive or culture-boosting buildings. I don't build too many money-boosting buildings because I've got my research turned up so high the most of my money is coming from my religion or other effects.
So with that established, somewhere from that point forward I go from being on top to getting slaughtered. Now I'm not conquest minded, but I'm not a wimp either. I am constantly building a defensive military. It just never proves to be enough. I'm the cultural dominant on the board from all the wonders, which I also continue to build, and I'm a tech-heavy as well, which will often allow me to be more advanced than the civilizations that cream me, which adds a further degree of humiliation.
In my last game, for instance, I had musketmen and was researching replaceable parts. Ragnar declares war with me. The tech-backwards bone-head doesn't even have gunpowder yet, so he's using his frothing-at-the-mouth berserkers against my musketeers' boomsticks. No competition, right?
I had a city with 6-8 units. I believe it was 2 musketeers, 2-3 macemen, a pikeman and a longbowman. Ragnar moved in with a stack of about 5 berserkers, 5 or so trebuchets, 2-3 knights, 2-3 elephants, and I think that's it. I moved another knight into the city with the intention of attacking.
Here was the first big problem. Because I had allowed forests to remain in my civilization, Ragnar parked his forces in a forest right next to my city. Any attack on him would have a 20-something chance of success.
So he starts using the trebuchets against my city, which has walls and a castle.
Query: How does a trebuchet parked in a forest...work? In all the displays/videos/etc. of a trebuchet firing, it's gotta be out in the open. There's no room to set one up and get it firing from in a forest. Assuming that they're moving it out of the woods, to the sides of my walls or whatever to do the firing, why do they retain forest defense advantage? That all seems 100% unfair.
And...what exactly am I to do? At that very moment, I am 100% doomed as far as I can tell. Despite having a strong, tech-advanced defensive force fortified in a city, I cannot win. If I defend, the trebuchets wear down my walls to 0-10% within about 4 turns. At most I can squeeze another 2 musketmen into the city in that time. Who cares though? Once the walls are down, all the trebuchets attack, with their gazillion-hits collateral damage. By the time they start attacking with berserkers/knights, each of their units has 3 guys while each of mine has 1.
So I mulled on it to use it as a lesson learned. Just build more military. I was building too many wonders. Probably true, but how MUCH more military do I need. The battle in that case wasn't even close. So I'm going to need well over double the defense force to protect the city. So maybe 20 units...per city? Is that what's considered a normal defense force? Should I just eradicate forests because they're good for nothing but the enemy?
I hope someone can set me straight about what I "need" to do to survive in the game, because I'm not seeing any easy fix, and I don't really think I want to play any more at this point. It's a bit un-fun to just play and play and lose and play and play and lose ad infinitum. Those 4 hours or so up til Ragnar are fun, but don't seem so fun right after that spectacular, unfair crush.
But Civ 4 is definitely NOT on that list. When I first started playing Civ 4, I usually played on Monarch. I never beat the game. I think I may have quit while winning like once in 15 games, so maybe that would have been a win...maybe.
So I figured I'd best get better at the game, so I swallowed my pride and dropped the difficulty to "Prince." I still lose...every...single...game.
My other settings are usually Huge World, Continents map, Marathon pace, max # of AI's--like 18 or whatever--sometimes barbarians on, sometimes off. I used to play a lot as De Gaul, but switched lately to Huayna Capac. The Incans do well in the early game with their unique unit, so barbarians aren't a problem, and I like Huayna Capac's traits.
I'm sure that my problem is that I don't focus on my military enough. But my question's going to be how much is enough?
I start off fairly expansionist, building first a worker while researching mining then bronze-working. My starting unit explores, sticking to forests and hills for safety. After my worker I build a settler who then founds a city, typically near the closest copper. Starting city works on Stonehenge with worker chopping away, new city works on a worker. My unit patrols between the two.
Research-wise after bronze working, I go for Roads then Pottery. If Judaism hasn't been founded I might go for Priesthood then Masonry then Monotheism next, otherwise Writing, consider making a move for Theology or Code of Laws, Alphabet, and the other early techs as needed (i.e., fishing if I've got clams and fish just waiting for me). Once I have a religion and Alphabet I'll start getting the requisites for Maceman, and then move right on towards Musketmen.
Back to how I do my cities. Ater each of the starting two cities has a worker, and the capital's built Stonehenge, they'll each build a Quechua. One will then build another settler while the other builds another Quechua. By that time I should have copper connected to the cities so I'll start building axemen. Ideally, one of my now-three cities will start building the Great Wall (more chopping to quicken the pace) while another builds an axeman and a third builds a third worker. I do some limited chopping to hasten the pace of the military/worker settler buildup. With three workers and about 6 military units, I'll have my cities building 2 axemen (or maybe a spearman if I've gotten the tech) and a settler. Found a fourth city. I'll generally get to work on either one more wonder--Pyramids, Temple of Artimis, or Parthenon--or some culture-building buildings like libraries, as well as more military. I'll build a fourth worker and then another settler. I'll have gotten a great prophet from Stonehenge and I'll use him to found my religion's building, thus making my money-life easier.
All this time, my workers have been predominantly building cottages and nabbing resources. With the limited chopping that I do, most cities have around 4 forest squares for health, some more, some less. The capital is usually kinda bare due to the two early wonders that I built.
5 cities is generally about as far as I can comfortably expand before being nudged up with the AI's. I start diplomacy by only forging agreements with folks of my religion, and being extra-nice to them. I'll trade tech with everyone, generally trying to focus on who's at the bottom of the power chart.
At this point, with three wonders, possibly starting on a fifth, about 3 military units in each city, lots of tech, 90% research due to all the wealth from my civ trait, the cottages, and my religion, I'm high up on the power chart. First, second, or third.
I continue to build up a defensive military. I use money to keep all the units current-tech, and my research as I wrote has been focused towards getting new military units. I continue building military units in at least 2-3 of my cities. 1-2 cities will start building another available wonder. Any remaining city will build defensive or culture-boosting buildings. I don't build too many money-boosting buildings because I've got my research turned up so high the most of my money is coming from my religion or other effects.
So with that established, somewhere from that point forward I go from being on top to getting slaughtered. Now I'm not conquest minded, but I'm not a wimp either. I am constantly building a defensive military. It just never proves to be enough. I'm the cultural dominant on the board from all the wonders, which I also continue to build, and I'm a tech-heavy as well, which will often allow me to be more advanced than the civilizations that cream me, which adds a further degree of humiliation.
In my last game, for instance, I had musketmen and was researching replaceable parts. Ragnar declares war with me. The tech-backwards bone-head doesn't even have gunpowder yet, so he's using his frothing-at-the-mouth berserkers against my musketeers' boomsticks. No competition, right?
I had a city with 6-8 units. I believe it was 2 musketeers, 2-3 macemen, a pikeman and a longbowman. Ragnar moved in with a stack of about 5 berserkers, 5 or so trebuchets, 2-3 knights, 2-3 elephants, and I think that's it. I moved another knight into the city with the intention of attacking.
Here was the first big problem. Because I had allowed forests to remain in my civilization, Ragnar parked his forces in a forest right next to my city. Any attack on him would have a 20-something chance of success.
So he starts using the trebuchets against my city, which has walls and a castle.
Query: How does a trebuchet parked in a forest...work? In all the displays/videos/etc. of a trebuchet firing, it's gotta be out in the open. There's no room to set one up and get it firing from in a forest. Assuming that they're moving it out of the woods, to the sides of my walls or whatever to do the firing, why do they retain forest defense advantage? That all seems 100% unfair.
And...what exactly am I to do? At that very moment, I am 100% doomed as far as I can tell. Despite having a strong, tech-advanced defensive force fortified in a city, I cannot win. If I defend, the trebuchets wear down my walls to 0-10% within about 4 turns. At most I can squeeze another 2 musketmen into the city in that time. Who cares though? Once the walls are down, all the trebuchets attack, with their gazillion-hits collateral damage. By the time they start attacking with berserkers/knights, each of their units has 3 guys while each of mine has 1.
So I mulled on it to use it as a lesson learned. Just build more military. I was building too many wonders. Probably true, but how MUCH more military do I need. The battle in that case wasn't even close. So I'm going to need well over double the defense force to protect the city. So maybe 20 units...per city? Is that what's considered a normal defense force? Should I just eradicate forests because they're good for nothing but the enemy?
I hope someone can set me straight about what I "need" to do to survive in the game, because I'm not seeing any easy fix, and I don't really think I want to play any more at this point. It's a bit un-fun to just play and play and lose and play and play and lose ad infinitum. Those 4 hours or so up til Ragnar are fun, but don't seem so fun right after that spectacular, unfair crush.