Keeping missionaries out

MinnesotaRuss

Warlord
Joined
Feb 9, 2017
Messages
114
Is there some way of keeping foreign missionaries from changing my cities' religion? If I attack them, does it start a war? Or is it a constant pain in the backside?
 
At first you don't have much to do about them, but later you have to use apostles to destroy them and defend your land's religion. If you don't do religion then yes it will be a constant pain, unless you declare war and stomp them like bugs with military units.
 
You can attack them with inquisitors and apostles without declaring war. Remember that you can heal your religious units on or next to your holy sites. You can also just make an inquisitor and wait until they use all their charges, then remove all their influence in one shot.
 
You can start popping out cheap scouts beforehand and line them up at various choke points on the map.

Enemy religious units can't get through unless they declare war. And they usually won't declare war on you, especially if your military is significantly stronger than theirs, which it should be since they spent all their resources building missionaries.

One time I even made a short wall of them, and the AI would try to go around them, and then I'd shuffle the scouts around to adjust the line and they'd go around again like Tower-D. I juggled them like this for maybe 20 turns until I reinforced the short wall into a full wall. This was a long time ago though. Nowadays I just let them spend a dozen missionaries trying to convert me and then I cleanse it all off effortlessly with a few inquisitors.
 
I wish I could just turn off religious unit spam. Maybe make the game allow only X number of religious units at any one time, from any one civ.
 
I wish I could just turn off religious unit spam. Maybe make the game allow only X number of religious units at any one time, from any one civ.

I'm not sure about that. The religion game is basically all about sending a big wave of units to wipe out an entire religion at once. Without being able to do that, inquisitors make any incremental conversion essentially futile.
 
I always have a handful Inquisitors in reserve for the AI wave conversions. Wait until the AI has either spent all his missionaries or pass beyond your land. Then take your Inquisitors and remove heresy from the converted cities. In one shot you will get rid of all other religious influence in that city and most likely have your religion retake the city. I find it easier than fighting off the missionary wave. Some AI will respond with Apostles if you kill their missionaries. In the long run, probably a more efficient use of faith than making Apostles and going hunting.
 
I had a bunch of rival missionaries debating over my land. Was pretty annoying, but since they were sabotaging each other's religion victory, I figured I should leave them alone. I used the faith to purchase troops instead.
 
I keep a few apostles/inquisitors near the cap for defence. Otherwise, I let them spend their charges and then remove the heresy.
I love watching multiple civs send waves at a new city (founded or conq) and battle it out.
Once they're done, a single inquisitor cleans up the mess. heh.
 
The whole damn religious game just galls me and I wish I could take 2/3 of it out of Civ 6 game entirely. Appreciate the comments, though. I get how the game could encompass religious strife and crusades of one flavor or another, but it is just not for me, at least not in its current form.
 
I wouldn't mind the Civ 5 approach, Missionaries can only come with open boarders, but Apposile can worm their way through
 
I wouldn't mind the Civ 5 approach, Missionaries can only come with open boarders, but Apposile can worm their way through

Or perhaps they could add attrition like in Civ 5, then you wouldn't have to constantly zap them and convert near by civ's cities unintentionally. It's not such a bad thing if going for religious victory, a little frustrating if going for any other victory? limited game play, just an assumption.
 
I just won my first religious victory game. I usually use apostles to spread the faith and keep them with one charge left as my “fighting” force. I have a few inquisitors at the ready as well let the missionaries do their worst and then clean the cities out. I was preparing for one of those missionary bombs from another Civ but it never happened. Not much of religious combat either for the game. Guess the last update fixed that.
 
The whole damn religious game just galls me and I wish I could take 2/3 of it out of Civ 6 game entirely. Appreciate the comments, though. I get how the game could encompass religious strife and crusades of one flavor or another, but it is just not for me, at least not in its current form.

mmm. Respectfully disagree. I mean, I hate it when you get carpeted and cant move, would suggest passive spread is a little stronger, and a few other twerks. but religion is basically functioning straight out of the box.
 
I just wish the holy war casus belli worked better. It comes too late and usually you don't have the time to wait five turns after denouncing the culprit. Pretty much forces you to declare surprise wars when they come too early for you to be ready for them.
 
Or perhaps they could add attrition like in Civ 5, then you wouldn't have to constantly zap them and convert near by civ's cities unintentionally. It's not such a bad thing if going for religious victory, a little frustrating if going for any other victory? limited game play, just an assumption.
I agree, there needs to be some sort of regulation of your borders with regards to religious units. Like you can switch between welcome/unwelcome for units of each religion, and if they are unwelcome, they will suffer attrition for being in your land. Also I think there should be some sort of religious war feature that determines whether you can attack foreign religious units [with your own religious units] - it seems sort of strange, that you can be best friends with another civ, yet your religious units can still have a full go at it.
 
I agree, there needs to be some sort of regulation of your borders with regards to religious units. Like you can switch between welcome/unwelcome for units of each religion, and if they are unwelcome, they will suffer attrition for being in your land. Also I think there should be some sort of religious war feature that determines whether you can attack foreign religious units [with your own religious units] - it seems sort of strange, that you can be best friends with another civ, yet your religious units can still have a full go at it.
Well, hence the replacement of the diplomatic victory with the religious. If you can convince someone out of non-aggression primacy to be friends, that is a diplomatic coup for you and you then reap the converts.
 
The religious borders mod is handy.

Otherwise, I don't bother with inquisitors, just defend with a few apostles and missionaries.

Once you've thinned the ranks, go convert their holy city and a few others.

Then they spam your religion.
 
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