sman1975
Emperor
Hello,
I'm working on a WW2 Era mod that adds some militia units to the game. They are much weaker than normal units, with other restrictions as well.
It also seems appropriate that these units should never really leave friendly territory.
In test games, I've noticed the AI uses these militia like normal units, sending them straight to the front lines. Tends to add an ahistorical behavior that weakens the immersive qualities I'm trying hard to introduce.
I've played around with a few solutions, but they aren't working well. TBH, they're downright ugly, processor-intensive, and not reliable. Three things you don't want in your code.
Was hoping someone could point me in the direction of a way of ensuring these units remain in friendly (or at least not in enemy) territory?
Thanks in advance!
sman1975
I'm working on a WW2 Era mod that adds some militia units to the game. They are much weaker than normal units, with other restrictions as well.
It also seems appropriate that these units should never really leave friendly territory.
In test games, I've noticed the AI uses these militia like normal units, sending them straight to the front lines. Tends to add an ahistorical behavior that weakens the immersive qualities I'm trying hard to introduce.
I've played around with a few solutions, but they aren't working well. TBH, they're downright ugly, processor-intensive, and not reliable. Three things you don't want in your code.
Was hoping someone could point me in the direction of a way of ensuring these units remain in friendly (or at least not in enemy) territory?
Thanks in advance!
sman1975