Keshik Rush Strat- Immortal level

killercane

Deity
Joined
Nov 30, 2004
Messages
3,287
Location
TN
Pick Kublai Khan (agg/cre). Aggressive for the cheap barracks, and creative for the enhanced borders of your captured cities.

You need a starting location with horses in your city radius. Build Barracks, warrior or two for defense, and wait until you can build a worker at size 2 or 3. Road and pasture the horses. You probably will not have Bronze working, so use your worker to road to the closest civ. Build chariots once you have the horses connected. You will be able to upgrade these once you start taking over cities and pillaging the land for cash.

Research to Animal Husbandry initially, and then Archery and HBR. The next task is to get to Bronze working for forest chops. Start chopping Keshiks out of the capital. The hammers carry over to the next unit, a pretty handy thing here.

Build 4 Keshiks, and attack the closest peripheral city, NOT the capital. Use the older chariots to pick off archers on flat land or destroy improvements, and then upgrade them to Keshiks. Take over all the peripheral cities before the capital which is usually well defended. The AI will send out archers from the capital that you can pick off (they wont have their 50% city bonus walking around). Eventually the cap will only have 4 archers or so, and make it an easy grab. Start in on the second civ hitting the peripheral cities first until you can take the capital.

One thing Ive noticed is the AI wont attack your chariots or keshiks when you park them right outside the city. By cutting all the bronze mines they'll never get to spearmen, or at least wont be able to build more than 1 or 2.

Use captured cities and the captured workers to churn out more Keshiks. I like the 10% strength upgrade, and between barbs and archers you can get up to combat 5 with some of your units, making them a 9 strength unit.

This strategy has worked well for Tiny and Small maps. On a larger maps you would need to supplement your attackers with cats and swords/axemen.
 
You only need one, the AI builds cities quickly. They generally have 3 by 1800 BC or so when you can mount an offensive.
 
I had a very similar plan when I played Kublai Khan. However, I was on a fairly large island with only one other civ. The only source of horses on the island was right next to HIS capital which was on the other side of the island. So, I had to invade him with swordsmen, war elephants and catapults. I kicked his butt even without my Keshiks because with the barracks and free aggressive XP my units had crazy amounts of promotions. I had swordsmen with like +55% city attack, War elephants with big withdrawl chance so they never die and cats with great bombard bonus to bring down defenses in a turn or two.

When I was closing in on his final few cities, another new civ had made contact with me from a galley that reached my island. The new civ traded horses to me and I started making the Keshiks but they did not seem nearly as good as my other units. The non-terrain penalty thing is nice since they can move across the continent quickly but war elephants have much more strength. I think maybe my other units seemed better because it was near the end of the war and they all had a ton of promotions. Maybe if I had been able to make Keshiks sooner they would have been better. War elephants do take forever to move from one place to the next.
 
It worked, but not on a small map. Too many oppoenents and I couldn't finish them off before they got longbows.

Now back to Deity...
 
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