killercane
Deity
Pick Kublai Khan (agg/cre). Aggressive for the cheap barracks, and creative for the enhanced borders of your captured cities.
You need a starting location with horses in your city radius. Build Barracks, warrior or two for defense, and wait until you can build a worker at size 2 or 3. Road and pasture the horses. You probably will not have Bronze working, so use your worker to road to the closest civ. Build chariots once you have the horses connected. You will be able to upgrade these once you start taking over cities and pillaging the land for cash.
Research to Animal Husbandry initially, and then Archery and HBR. The next task is to get to Bronze working for forest chops. Start chopping Keshiks out of the capital. The hammers carry over to the next unit, a pretty handy thing here.
Build 4 Keshiks, and attack the closest peripheral city, NOT the capital. Use the older chariots to pick off archers on flat land or destroy improvements, and then upgrade them to Keshiks. Take over all the peripheral cities before the capital which is usually well defended. The AI will send out archers from the capital that you can pick off (they wont have their 50% city bonus walking around). Eventually the cap will only have 4 archers or so, and make it an easy grab. Start in on the second civ hitting the peripheral cities first until you can take the capital.
One thing Ive noticed is the AI wont attack your chariots or keshiks when you park them right outside the city. By cutting all the bronze mines they'll never get to spearmen, or at least wont be able to build more than 1 or 2.
Use captured cities and the captured workers to churn out more Keshiks. I like the 10% strength upgrade, and between barbs and archers you can get up to combat 5 with some of your units, making them a 9 strength unit.
This strategy has worked well for Tiny and Small maps. On a larger maps you would need to supplement your attackers with cats and swords/axemen.
You need a starting location with horses in your city radius. Build Barracks, warrior or two for defense, and wait until you can build a worker at size 2 or 3. Road and pasture the horses. You probably will not have Bronze working, so use your worker to road to the closest civ. Build chariots once you have the horses connected. You will be able to upgrade these once you start taking over cities and pillaging the land for cash.
Research to Animal Husbandry initially, and then Archery and HBR. The next task is to get to Bronze working for forest chops. Start chopping Keshiks out of the capital. The hammers carry over to the next unit, a pretty handy thing here.
Build 4 Keshiks, and attack the closest peripheral city, NOT the capital. Use the older chariots to pick off archers on flat land or destroy improvements, and then upgrade them to Keshiks. Take over all the peripheral cities before the capital which is usually well defended. The AI will send out archers from the capital that you can pick off (they wont have their 50% city bonus walking around). Eventually the cap will only have 4 archers or so, and make it an easy grab. Start in on the second civ hitting the peripheral cities first until you can take the capital.
One thing Ive noticed is the AI wont attack your chariots or keshiks when you park them right outside the city. By cutting all the bronze mines they'll never get to spearmen, or at least wont be able to build more than 1 or 2.
Use captured cities and the captured workers to churn out more Keshiks. I like the 10% strength upgrade, and between barbs and archers you can get up to combat 5 with some of your units, making them a 9 strength unit.
This strategy has worked well for Tiny and Small maps. On a larger maps you would need to supplement your attackers with cats and swords/axemen.