Tunnel_Rhino526
Chieftain
- Joined
- Sep 25, 2019
- Messages
- 10
I wrote myself a fictional Khmer rework a while ago and I was wondering how much of it would be workable as a mod if somebody is interested.
Khmer Changes: (Gathering Storm required)
Grand Barays:
Khmer Changes: (Gathering Storm required)
Grand Barays:
- +Cities receive +3 faith and +1 amenity from entertainment for every Aqueduct, Dams, and Canal districts in the city.
- +Aqueduct, Dams, and Canal districts culture bomb adjacent tiles when completed.
- +2 food for farms adjacent to an Aqueduct, a Dam, or a Canal district.
- - Culture Bomb from holy sites removed.
- - Holy Site districts no longer grant +2 food and +1 housing when placed on a river.
- + Can construct the Srah Unique District upon the discovering Engineering technology.
- + Holy Site districts gain Food and Production equal to their adjacency bonus when placed on a river.
- + Holy Site districts gain a major adjacency bonus when built next to a river, and for each adjacent Aqueduct, Srah, or Canal District.
- Replaces the Dam district.
- Available at Engineering instead of Buttresses.
- Can be placed on any flat river tile instead of a flood plain where 2 two sides of the river traverse.
- Limit 1 Srah per river in each city.
- Multiple Khmer cities can build Srah districts on the same river.
- Exclusive to Jayaraman VII.