Khmer changes request

Tunnel_Rhino526

Chieftain
Joined
Sep 25, 2019
Messages
10
I wrote myself a fictional Khmer rework a while ago and I was wondering how much of it would be workable as a mod if somebody is interested.

Khmer Changes: (Gathering Storm required)
Grand Barays:
  • +Cities receive +3 faith and +1 amenity from entertainment for every Aqueduct, Dams, and Canal districts in the city.
  • +Aqueduct, Dams, and Canal districts culture bomb adjacent tiles when completed.
  • +2 food for farms adjacent to an Aqueduct, a Dam, or a Canal district.
Jayaraman VII’s Leader Ability: Monasteries of the King:
  • - Culture Bomb from holy sites removed.
  • - Holy Site districts no longer grant +2 food and +1 housing when placed on a river.
  • + Can construct the Srah Unique District upon the discovering Engineering technology.
  • + Holy Site districts gain Food and Production equal to their adjacency bonus when placed on a river.
  • + Holy Site districts gain a major adjacency bonus when built next to a river, and for each adjacent Aqueduct, Srah, or Canal District.
New Leader Unique Infrastructure: Srah:
  • Replaces the Dam district.
  • Available at Engineering instead of Buttresses.
  • Can be placed on any flat river tile instead of a flood plain where 2 two sides of the river traverse.
  • Limit 1 Srah per river in each city.
  • Multiple Khmer cities can build Srah districts on the same river.
  • Exclusive to Jayaraman VII.
The Domrey Unique Unit and the Prasat Unique Building have no changes.
 
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