I wrote myself a fictional Khmer rework a while ago and I was wondering how much of it would be workable as a mod if somebody is interested. Khmer Changes: (Gathering Storm required) Grand Barays: +Cities receive +3 faith and +1 amenity from entertainment for every Aqueduct, Dams, and Canal districts in the city. +Aqueduct, Dams, and Canal districts culture bomb adjacent tiles when completed. +2 food for farms adjacent to an Aqueduct, a Dam, or a Canal district. Jayaraman VII’s Leader Ability: Monasteries of the King: - Culture Bomb from holy sites removed. - Holy Site districts no longer grant +2 food and +1 housing when placed on a river. + Can construct the Srah Unique District upon the discovering Engineering technology. + Holy Site districts gain Food and Production equal to their adjacency bonus when placed on a river. + Holy Site districts gain a major adjacency bonus when built next to a river, and for each adjacent Aqueduct, Srah, or Canal District. New Leader Unique Infrastructure: Srah: Replaces the Dam district. Available at Engineering instead of Buttresses. Can be placed on any flat river tile instead of a flood plain where 2 two sides of the river traverse. Limit 1 Srah per river in each city. Multiple Khmer cities can build Srah districts on the same river. Exclusive to Jayaraman VII. The Domrey Unique Unit and the Prasat Unique Building have no changes.