Kill missionaries?

jeb1000

Warlord
Joined
Nov 26, 2016
Messages
155
My first game - at present have 4 cities with 4 different religions.

Have had missionaries running around like rats for well over 100 turns.

1- How do you stop them?
2- How do you know what damage, if any, they are doing?
3- How do you fix damage?
4- If you kill one - if you can kill them - does that mean war with a country?
 
To kill them with your troops, you need to be at war. You just obliterate them with troops and take no damage.

The way to stop them when not at war is with Apostles. Apostles can initiate combat. They usually take two hits to kill a Missionary. Note that Apostles can heal when on, or adjacent to, one of your Holy Sites.
 
AI uses them as scouts, besides spreading religion. I hope there is a mod to activate a flamethrower agaist them, I'll spend my time seeing them burning.
 
The other night I was unable to mine my sole source of iron because a Missionary kept occupying the hex. They're really aggravating and desperately need some attention from the devs.
 
For a cheaper alternative, send a fully-powered apostle to one of your cities and select the "start inquisition" command. You can now use faith to recruit the cheaper inquisitors to attack incoming missionaries.

Why the game felt the need to have such an obtuse method to enable inquisitors--let alone, why it never really bothers to explain that you can do this except in an obscure tooltip hidden on the religion screen--is anybody's guess.

Also, remember to park your religious units around holy sites when you're not using them. That's pretty much the only way to heal them.
 
If you win a war against one of the people sending missionaries do you get your religion back to your city?
 
May I suggest you put all your questions in the same thread, for example your "My first game" thread. Simply add new questions as new posts in the same thread instead of spamming the forum with new threads every time you have a new question.
 
Tks Haggbart - some of them I don't think of at the same time. But I'll try.

1 -Along those lines, I just had the game freeze up - went to save game and nothing worked, had to go to task manager and sign out, even it didn't work to close program. If the game does not auto-save I guess I lost several hrs of play.

2- Things I don't understand - a ton of them. Germany was the #1 military - I was #2 - and England and Germany had a pack between them but England ran 7 military units right into one of Germany's cities and ran around in it for several moves. Why no war started?

3- Then another city did the same thing - both were moving several units together as a group. I have linked El Sid and others to one of my military but how can one move units that are not connected like that?

4- I am at the Industrial era, 2 are at the information era and 1 at the atomic era yet their units running around are still the same as mine - doesn't make sense.
 
For a cheaper alternative, send a fully-powered apostle to one of your cities and select the "start inquisition" command. You can now use faith to recruit the cheaper inquisitors to attack incoming missionaries.

Why the game felt the need to have such an obtuse method to enable inquisitors--let alone, why it never really bothers to explain that you can do this except in an obscure tooltip hidden on the religion screen--is anybody's guess.

Also, remember to park your religious units around holy sites when you're not using them. That's pretty much the only way to heal them.

When inquisitor task become available for apostles ? I used it in one game but it comes in modern era if I recall it right
 
The inquisitor option is available as soon as you have a religion and a temple. If you can buy an apostle, you can burn the apostle to launch an inquisition.
 
2- Things I don't understand - a ton of them. Germany was the #1 military - I was #2 - and England and Germany had a pack between them but England ran 7 military units right into one of Germany's cities and ran around in it for several moves. Why no war started?.

Friends and allies have open borders automatically. I think the English were celebrating an old world cup win and the Germans just think thats funny.
 
1- How do you know when to defend or attack when military units enter your area? Do you just let the run military all over you?

2- Will you never be attacked in single player game - I have been expecting it for over 200 turns and no one has as yet.

3- Fishing boats - I am at 400+ turns, 1980's and can't find a way to get fishing boats. Harbor says I need 13 citizens but can't get past 12 so far. I have several items that say they give +1 citizens but they never show up.

4- At my level, I still have not had any missionaries or other such to buy - have a lot of religion items.
 
1- How do you know when to defend or attack when military units enter your area? Do you just let the run military all over you?

2- Will you never be attacked in single player game - I have been expecting it for over 200 turns and no one has as yet.

3- Fishing boats - I am at 400+ turns, 1980's and can't find a way to get fishing boats. Harbor says I need 13 citizens but can't get past 12 so far. I have several items that say they give +1 citizens but they never show up.

4- At my level, I still have not had any missionaries or other such to buy - have a lot of religion items.

1) Select a military unit, and highlight the unit of another civ/barb next to it. You'll see an odds window show up on the bottom right.

2) I've had AI civs declare war on me before. Not often, but it happens.

3) Builders are the 'fishing boats' when at sea. Just move one of them above the plot you want a improvement on at hit the highlighted button in the improvements window.

4) Did you try to 'buy' missionaries and such in a city with a religious district? They can only be purchased with faith.
 
1) Select a military unit, and highlight the unit of another civ/barb next to it. You'll see an odds window show up on the bottom right.
Got that, Geo - I mean do you just let military units run through your space and leave them alone or attack them?

3) Builders are the 'fishing boats' when at sea. Just move one of them above the plot you want a improvement on at hit the highlighted button in the improvements window.
Ah - didn't know you could put them at sea. Do the fishing spots have to be inside your yellow city boundary?

4) Did you try to 'buy' missionaries and such in a city with a religious district? They can only be purchased with faith.
No - didn't know you had to be in a different window to buy something.

Is any of this stuff written down anywhere?
 
1.Units adopt their nation's diplomatic stance with you. If their country is at war with you then so are they.
3. Yes, the same conditions apply to sea resources that land resources require.
4. Click on your city name and in the panel that comes select the purchase with faith button, it has a gear and a dove carrying the olive branch.

I also want to point out that you cannot launch an inquisition unless you are the founder of that religion. This threw me for a loop at first when I was trying to prevent Rome from converting me but my majority religion that I was spreading was founded by a civilization I had defeated in war.
 
Tks - appreciate it.

1- Is there any way to buy tiles other than the one that comes up in blue?

Don't know if I should just continue or go to war with someone to end game - I am in the 1980's and still in the industrial era while others are all the way to the info era. Don't see why the game is not over at this point. I get messages that others are at war but don't see any change in the game due to it.
 
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