King of the Giant Earth Map!

civvver

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Apr 24, 2007
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Ok, I ripped off the king of the world name in the hopes of showcasing what I find to be an excellent civ4 mod.

I've recently come to love the Giant Earth Map mod, which you can find here: http://forums.civfanatics.com/showthread.php?t=276594

I thought that I would play a public game, if there's interest. I know that there are a couple of earth-map threads already going (Atilla, King of the World), which is why I'm not sure if another one will garner much interest. But I am hoping to draw more attention to this wonderful mod, and play a fun game in the process. So here goes.

Initial thoughts on GEM


I've always loved earth based maps but hated how small Europe was, when there's so much action going on there. I also love extra civ mods like having 34 civs, but the earth map for that crams them together in some places and gives others awful starts, and just didn't fully appeal to me. Then I found GEM.

GEM is a gigantic map (it's 90x210, 85% larger than huge), with Europe and Asia upscaled. This upscaling makes a dramatic difference, allowing a cluster of European and Asian civs without feeling too cramped like other earth maps. There's also an obscene amount of resources on this map and no civ has a bad start, though some are amazingly good and make the others seem very lackluster by comparison. Thus the map is not totally well balanced, but every civ can compete just fine in the hands of the player.

There's also quite a few changes to mechanics. Some I'd rather not have, but I don't want to go about modding a mod. For example, prophet specialists generate food instead of money (I wouldn't have made this change). Most of the changes are for flavor. Specialists are all a bit stronger, flood plains only give +2 food (for balance because they're all over this map on grassland tiles), and longbows having a strength of 5 are probably the biggest ones to be aware of. Also trade routes are not automatically acquired when you research say currency, but now are added via buildings like a marketplace adds +1 trade route. It makes sense, but can really effect your strategy if you don't know what's going on. You can read the full list of changes on the GEM forum.

The one drastic change is all units have a base movement of 2. So axemen move 2, chariots move 3. This was added in the latest release because the map is so large warfare was becoming tedious. I think you'll find the overall impact isn't too drastic though due to the size of the map, although rushing your immediate neighbor once you acquire a new tech is easier.

With the map in mind, some general items to be aware of are specialists rock due to the extensive amount of food and thus pyramids become even more powerful (is that possible?), and Parthenon and mausoleum get a bump in priority for me. Depending on where you start barbarians will be non existent or a huge nuisance. Europe for example fills up quickly so France will never see barbs being inland from the frontier, but Korea on the outskirts of Asia will be pounded mercilessly, and it's just not feasible to fogbust all that damn tundra to the north. Shrines will generate insane amounts of income (100+ for two different religions is not uncommon). There's tons of rivers so state property and watermills are useful, but there's also a lot of resources so corporations keep pace easily (though the amount per resource has been dialed back otherwise you could literally net +25 food from cereal mills without too much trouble).

There's also two main scenarios: the ancient and modern maps. Each has different leaders for civs that have more than one leader, usually by chronology (example: America on ancient uses Washington because he is the oldest leader, and FDR is on the modern map being the most modern leader). The ancient map has no horses in the America's and no corn in the old world, while the modern map does, and has more resources in general.

And now the start!

I decided to play the modern map as France, lead by Napoleon. I picked them because any European civ is fairly straightforward and easy to play on this map, making for a fun forum game. Also Napoleon has a great mix of wartime and economic traits.

Here's the start. I entered the world builder so you can see the surrounding area and get a feel for the map. It's a scenario so we know exactly what's coming anyway! We might as well have a discussion about where to start. I'm leaning towards settling in place, for quick access to the horses, although I have settled 1 west before trading production for food for a massive GP farm.

My initial plan is going to be chariot rush as many European civs as I can. This will crash my economy completely by about the 4th of 5th civ, but I plan to beeline writing to run some scientists and research code of laws and put my organized trait to use. What I'm hoping is that Augustus builds the pyramids for me in Rome. He almost always gets them first on this map, but sometimes he gets distracted with building great wall or great lighthouse instead. I won't have time to build any wonders initially.



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You may have trouble identifying the resources at first because the mod also uses some new artwork, but the metal in my BFC is iron, and the things that look like orange feathers are wheat, while corn looks like a giant kernel of corn.

One final word, this mod requires a pretty intense pc. I built a new one last year, but before that I tried playing it on a dual core athalon 2.0ghz, 1gb of ram pc that was about 5 years old and it failed miserably. I'm playing on a quad core i5 3ghz with 4gb of ram and windows7 now and it runs fine, but you might have trouble if your pc is more than a few years old. You should be able to tell after the first 20 turns or so though how it is going to do.
 
IMO, I've done France on GEM before and a Warrior rush followed up by an Axe rush is the ideal way to go.
Also, now that all 1-Move units get two moves (in GEM 6.4), that's all the more reason to use the superior city-attacking unit over the Chariot.

Try and kill England while they're weak too, if you can.

Anyways, I'll be following this.
 
Oh snap, I'm still on 6.3! I may have to do a restart. The unit movement is a big change... I am not sure I like it. Part of the challenge of GEM has been to wage war over a gigantic map and two move units will lessen that challenge.

Edit: Alright mod, is updated. The start is still the same obviously. But my strategy my alter a big in favor of a warrior rush, although I still like my chariot odds vs warriors and I have no access to copper early so I will need to conquer germany or someone to get it. Posting first round soon.
 
Round 1

Synopsis: Warrior rushed the Dutch. Teched Animal Husbandry and got started towards Bronze Working. Chariot rushed Germany and working on finishing off Hungary.


Details: Due to the increased movement rates I decided a warrior rush would be feasible. So I got Paris to size 3 quickly (not hard with a flood plain wheat tile nearby), then focused on forest hills production tiles to build warriors in 3 turns. In the meantime I started on AH and found this nice little hut.





Buddhism was founded somewhere. GEM is cool in that it lets you pick which religions are founded, but not knowing who founded them I opted to stick with the original ordering and go Buddhism -> Hinduism as the first two.

Soon I was ready to rush Amsterdam and fortunately for me they only had 1 warrior. It's a good thing too because my first warrior didn't do any damage, but the second and third were barely enough.



I then began to set up my chariot rush, let Paris grow some more to happy cap, then focused once again on production tiles. This rush has to go off fast to catch Germany before archers, as they start with hunting so they tend to research archery early. I figured I'd play it safe, take them out in one sweep, so I brought four chariots. I found they did have archery, but only one archer built, supported by a warrior, so I was fine.





I managed to capture both their cities then turned my eyes towards Hungary. Stephen (Justinian) can be a pretty aggressive leader when it comes to expansion and I don't want him boxing me into western Europe only. Spain too is bad to leave around long, but I am hoping that they will found a religion for us with monotheism and possibly build the holy temple as well. I guess I should mention that Spain built stonehenge and Rome built the great wall. I'm also leaving Rome for the time being in the hopes that wonder obsessed Augustus will build the pyramids for me, but it looks like he is expanding this game instead, not usually his style.

I captured Hungary's capital before they got archery, which is great, although I was a little dismayed to discover they have two other cities already. I didn't want to expand quite this fast, but would rather take out opponents and expand at my leisure once I have libraries up, but I can always raze cities I suppose.





I'm not sure if you can tell from the screenshot but Rome has at least three cities, I can see their borders. That should limit Spain's expansion, and Augustus is not very aggressive, but I will need to deal with him before Iron Working. Then I suppose it will be time to build some infrastructure, work towards code of laws and courthouses. I have conquered much more of europe before though and managed to recover my economy in those games, so we'll see. I may just keep the chariot wheels rolling for a while.

I also need to send out some scouts to make contact with the Asian civs for trading luxuries later, but that can wait for now.

England also has some nice land, but they make good trade route partners being overseas and they generally lag way behind in tech and it is very doubtful they'll attack me, though they may try to settle western France if I leave it open too long. I will destroy them eventually, but they're low on my priority list.
 
Not exactly.

The maintenance will prevent him from expanding further for quite a while.

He's got 5 cities, breakeven maintenance for now, and 300+ gold in the bank. He can easily absorb another 2 cities right now and just live off stockpiled gold, and by the time he has two more, he could have some cottages set up to pay to keep going. Get some libraries up and run scientists to get Writing -> Alphabet, build research if necessary to get to Currency. Once he's got Currency, it's game over for the AIs.
 
I've played the next round, and you're right, the game is in the bag. I won't spoil all the details, and I plan on still posting the round, but it might not be that much fun beyond that.

The question now is, should I replay as a less dominant civ (someone not in Europe), or try it at emperor? I think maybe playing a different civ would be more interesting. Perhaps...

India - no UU to abuse, great land but boxed in by Khmer and Mughal
Israel (Sumerian) - good UU, good land but tight competition nearby, not as great of land as Europe
America - Probably the strongest new world civ, but the new world is far behind the old in quality of land

Anyway, round two coming soon, so newcomers can get an idea of how to finish off a Europe rush. I welcome your suggestions in the meantime.

Also would it be helpful if I posted higher resolution screenshots and put them in spoilers? They look a little fuzzy to me.
 
Round 2

Synopsis:

Spoiler :
Finished off everyone else in western Europe. Completely crashed my economy, but am researching at a great rate due to the pyramids I stole from Augustus. The game is pretty much in the bag.


Details:

Where I left off last, I was eying the remnants of the Hungarian empire. My chariot supply was running a bit low and they had quite a few warriors, as you can see in the screenshot. Not a big deal, I can chip away at them 1 by 1, but warriors are cheap to build and too drawn out of a war would quickly sink my economy. So I was praying, albeit in a quiet whisper, to the gods of war odds to not screw me over.

Spoiler :



In the meantime I got this pleasant news:

Spoiler :




Rome would be the next to fall. Having the pyramids on this map pretty much guarantees victory, as I will soon display. The gods of war odds were indeed kind to me (although not a lot of kindness is needed when you have 75% odds, just a lack of spite) and Hungary fell.

Spoiler :




I actually thought about razing Skezeferwhatever since it was one off the coast, and moving a bit east I could net some more food resources, but I decided against it for two reasons. First, settling further east would have left some river tiles unused and I love river tiles. Second, I'm in total war mode right now and figured Greece, Poland or even Babylon would settle in that spot before I got a chance to. It's not in a bad spot anyway, it just could be better. Although a few turns later I was dismayed to discover that it was built right on top of copper. Oh well, at least now I don't need a worker to hook it up.

After BW I elected to research writing for libraries and specialists. I'll need the beakers to get to further maintenance reducing/commerce increasing techs. Then I sent my troops into Rome. I was very surprised, Auggie had been quite distracted by his shiny wonders and only built about 5 warriors spread over 3 cities (3 in Cumae, 1 in Rome and Antium). Of course after my invasion Rome began churning them out.

Spoiler :






This became problematic as I lost two chariots at 75% odds. Then I got a little hasty and instead of waiting an extra turn to move onto the forested hills north or Rome I sent my chariot reinforcements the fastest route through the grassland north west, but attacking from across a river, dropping my odds into the 60% range. I guess the gods of war were miffed because I lost a couple doing that. Now I had a few injured chariots, Rome had a few well promoted warriors behind city walls and could build a new warrior nearly every turn. I waited about 5 turns til I had 4 fully healed chariots to go against Rome's 4 or so warriors, and while we managed to win, it was closer than I would've liked.

Spoiler :




Now I did a civics change to slavery and representation. I captured Rome at the perfect time. I was nearly bankrupt and losing 1gpt at 0% research so I wasn't going to be able to get writing without deleting some units or something, but Rome gave me 193 gold, plus the pyramids, which meant I could keep research at zero and still do fine off plain old citizens as you can see below. It almost seems like an exploit that a size 8 city with no commerce can produce 19 worth of gold/beakers and still be growing at a great clip.

Spoiler :



On to Spain. Nothing of note happened, I rolled right through Izzy, no losses. I also founded Orleans north east of Amsterdam. No defense needed right now because I have the great wall. My cities switched from producing chariots/axemen to libraries, since I needed no reinforcements against Spain. I burned Cordoba because it only had one measly sheep for food resources. I can settle the island later to get a fish to go with it.

Spoiler :








Time to take a break. Europe is pretty much mine. Greece and Poland have some nice land, so does England. I'll get to them. But I can wait, build some infrastructure and use catapults if needed. At this point though I'm not sure there's a lot more reason to continue. For my personal enjoyment, this will be a fun game, absolutely dominating the AI, but I'm not sure there's much to be gained from this as a forum game. Take a look at the demographics: My GNP is more than double the average, almost twice my nearest rival, my manufacturing is 5 times avg, and crop yield is the same so I'm not going to be overtaken by any upstarts who outgrow me. At this point there aren't any real strategic decisions to be made.

Spoiler :






I'm going to keep this game going for my own enjoyment, but with less frequent updates, unless otherwise requested.
 
Round 3

Synopsis:
Spoiler :
Knocked off Poland expanding my empire far into Russia. Went to war with Vikings north but didn't fully finish them off. Invaded England as well, haven't finished them yet. Economy has fully recovered. Used massive food surplus to fuel a golden age chain which is launching us into the Renaissance.


Details:

This next round the goal was to rebuild the economy, research some new weapons and go to war with the rest of Europe (Greece, Poland, England, Vikings, maybe Russia and Carthage).

This was a very long round, as I'm trying to condense my postings. So some stuff may be glossed over but I'll try to hit my major decision points.

First I founded Lyons.

Spoiler :




Check out Poland's expansion. They took a site I wanted and clearly have three more cities boxing me in. I don't like that. They'll be my next war target.

Spoiler :




I got some unpleasant news that the Great Lighthouse had been built elsewhere. Not like I really needed it at this point, but it still would've been fun to have. I also went about founded Rheims here.

Spoiler :






During this time I backfilled a few techs like masonry, pottery, fishing and sailing. They all only took a few turns and I needed to get some cottages up as well use my sea resources. I also wanted to hook up marble for a possible shot at oracle. Then I continued towards code of laws. In the meantime I filled in some more of Europe with Tours. I considered building it one south east to grab the gold and still keep the deer and wheat, but then no one would be able to work the furs. Forested furs are pretty decent for production and commerce. I got code of laws and founded Confucianism. I'm not sure I'll be able to generate the prophet, but getting a religion was solid, and it spread like wildfire. In the next two turns Confucianism went to 8% conversion rate worldwide, while the second only have like 4%. Mostly it spread through my large cities, but it also spread north to England and the Vikes. If I can only get a prophet...

Spoiler :







I then started for Warsaw. It was lightly defended. But now that Messiko (Charlemagne) knew I was coming he started cranking out archers. The cities he build on plains weren't too bad, but he had a few on hills where I suffered bad losses and he somehow just kept whipping and producing archers. It took a really long time to down him. Then once I captured one city another would popup on the ouskirts! It was an obnoxious war that drove me far into Asia. I burned his last two cities because they were too far and had poor food resources. Let Hammurabi have that barren land.

Spoiler :










In the meantime I built the colossus. Nice boost to commerce there. I also got a so and so's works of the most advanced civs and, no surprise, I am the most advanced followed by Israel (Sumerian). I simultaneously invaded Scandinavia but found it loaded with axes so I made an early peace. I burned the one city close to Orleans, felt they were too close to co-exist. I took Stockholm, Ragnar's only other good city. The rest would be a pain to dislodge, all across rivers and forests and hills... and he had a lot of units. So I figured I might as well wait for maces or a better advantage rather than devoting so much production to the massive numbers of axes and swords I would surely need to win. In the end I think it was the right move.

Spoiler :






England however had much worse defenses, no copper, and thus no axes or spears. So I invaded them. They fell really fast, and I got maces right after I sacked London, making things even easier. At the end of the round they still have a couple cities. I know where all but one are. The last is probably up in Iceland or something.

Spoiler :









Some other moves I made during this time: I did a civics change to caste system and bureaucracy and saw a nice bump in research. I burned my great spy person for a golden age to prevent the anarchy, although in hindsight I wish I had saved him and just dealt with the three turns because I'm trying to keep my golden age chain going and it's hard to generate anything other than the three caste system specialists of artists, scientists and merchants. I generated a lot of great people owing to the massive food on this map, got a couple artists, merchants and scientists and am currently on my third golden age, enhanced of course by the mausoleum. 45 turns of bonuses, pretty nice! I'll pop a fourth one too if I can just get an engineer or spy. I also had enough scientists left over to put academies in Paris, Amsterdam and Budapest. It's early so I think the boost will out gain bulbing in the long run.

You can see Russia got overrun by barbarians so I took a couple of their cities. Poor Russia. They're down to just one city. Where you start on this map can make a huge difference with the barbs. They're relentless if you're exposed like as Shaka, Russia or the Mongols. But if you're France or Arabia you might see three the whole game because the map around you fills up so fast with cities.

Spoiler :




When I finally got alphabet I was pleased to review the tech situation. David who was second a few years ago is behind by a half dozen techs. I'm going to bury these guys. I'll be using Tanks when they still have longbows if everything works out :lol:

One final look at the cities and demographics before I save:

Spoiler :









From here it's just mopping up. I'll finish off England if I can find their last city. Then I'll probably tech up to Cavalry and invade the rest of the world with a big long sweep through the Middle East and down into Africa, then back through India and into Asia, hopefully having some tanks by then. It's just not worth it to invade sooner as it'll take forever with maces and trebs, even with the increased movement of this mod. Might as well steamroll em with three move cavalry.
 
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