remconius
Deity
My first in civ 6 was, being old school peacemonger, a space race victory at King level.
In Civ, science has always been power. I built 4 campus districts and ruled the in terms of science, had the best units and was the first to be able to build space port and projects. This was great, but I neglected faith and culture this which had some serious down sides. Civics tree has benefits to production which came very late and there is a great scientist which boosts space projects which I got 1 turn before launching the last one. Having low faith I missed that one.
I also struggled with production having cities with 20-40 production needing to build space projects of cost 2000-3000 production. I solved this by sending all trade routes from my spaceport city and focusing on production trade routes I managed to increase the production to 80 and later 100. Which still took 25 turns per project. I only had 1 space city, but perhaps I could have had 2 or 3 to build projects in parallel.
I do think the district system work great, it really forces you to choose specialization for each city. My cities were:
capital - science, commerce, entertainment, culture (late game), airport
city 2 - science, commerce
city 3 - science , culture (late game)
city 4 - science, encampment, industrial
city 5 - industrial, encampment, spaceport
I think I should have better balanced districts, 1 holy, 1 culture early, 2 commerce, 2-3 science
I was wedged between america, egypt, france and brazil. My civ was had 5 cities in a vertical pattern with the consequence that if I had units on my border I got questions from the ai about units passing and I said they were just passing by. Having them fortified within my borders cause me to break my promise, which is crazy. Later I ignored there request.
I managed to appease the americans because I was with the americans on the left side of the island in one continent and the egyptians and french were on the right side on another continent. So I never caused problems on teddy's continent. Keeping the egyptians peaceful was more difficult because my military was always too weak. My lack of great people kept Pedro at bay. And because I traded (spied) the french were usually happy.
Something else that happened. At one point I denounce egypt as they had wedged a city between mine. I attacked and took the city. Right until the end they still denounced me for having their city (3000 years later and it was much longer mine than theirs.....).
About the AI. At one point when I had musketmen and cannons France was at my border with 20 horsemen. When they declared they were cannon fodder. On the other border was Teddy with10 spearmen. There should be cheaper upgrades for AI. Also Teddy built several cities in the middel of the Ice, which I am sure didnt add much.
All in all a fun and good victory. The middle end game did take forever because not much happened and I spent 150-200 turns only building space port and all projects. And with my old computer each end of turn took 1 min. Spent hours waiting for victory. Sometimes I was declared upon and took a few cities from France or Brazil. A nice break in waiting.
In my next game I will do more focus on culture and faith to see what that delivers. Also up the difficult, because this was not very difficult.
In Civ, science has always been power. I built 4 campus districts and ruled the in terms of science, had the best units and was the first to be able to build space port and projects. This was great, but I neglected faith and culture this which had some serious down sides. Civics tree has benefits to production which came very late and there is a great scientist which boosts space projects which I got 1 turn before launching the last one. Having low faith I missed that one.
I also struggled with production having cities with 20-40 production needing to build space projects of cost 2000-3000 production. I solved this by sending all trade routes from my spaceport city and focusing on production trade routes I managed to increase the production to 80 and later 100. Which still took 25 turns per project. I only had 1 space city, but perhaps I could have had 2 or 3 to build projects in parallel.
I do think the district system work great, it really forces you to choose specialization for each city. My cities were:
capital - science, commerce, entertainment, culture (late game), airport
city 2 - science, commerce
city 3 - science , culture (late game)
city 4 - science, encampment, industrial
city 5 - industrial, encampment, spaceport
I think I should have better balanced districts, 1 holy, 1 culture early, 2 commerce, 2-3 science
I was wedged between america, egypt, france and brazil. My civ was had 5 cities in a vertical pattern with the consequence that if I had units on my border I got questions from the ai about units passing and I said they were just passing by. Having them fortified within my borders cause me to break my promise, which is crazy. Later I ignored there request.
I managed to appease the americans because I was with the americans on the left side of the island in one continent and the egyptians and french were on the right side on another continent. So I never caused problems on teddy's continent. Keeping the egyptians peaceful was more difficult because my military was always too weak. My lack of great people kept Pedro at bay. And because I traded (spied) the french were usually happy.
Something else that happened. At one point I denounce egypt as they had wedged a city between mine. I attacked and took the city. Right until the end they still denounced me for having their city (3000 years later and it was much longer mine than theirs.....).
About the AI. At one point when I had musketmen and cannons France was at my border with 20 horsemen. When they declared they were cannon fodder. On the other border was Teddy with10 spearmen. There should be cheaper upgrades for AI. Also Teddy built several cities in the middel of the Ice, which I am sure didnt add much.
All in all a fun and good victory. The middle end game did take forever because not much happened and I spent 150-200 turns only building space port and all projects. And with my old computer each end of turn took 1 min. Spent hours waiting for victory. Sometimes I was declared upon and took a few cities from France or Brazil. A nice break in waiting.
In my next game I will do more focus on culture and faith to see what that delivers. Also up the difficult, because this was not very difficult.