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King Unit

Discussion in 'Civ5 - Creation & Customization' started by swloco, Apr 13, 2021.

  1. swloco

    swloco Chieftain

    Joined:
    Dec 20, 2014
    Messages:
    19
    Hey all, just had a idea for a king unit :king: that is missing from civ

    It would work similar to a great general but with more of a high risk / high reward strategy component.

    You are granted this unit with construction of your first castle.

    Abilities: For the King - All adjacent units gain the march promotion and fight at full strength even when damaged. Grants adjacent units an additional attack bonus of 15%, stacks with great general.

    Death of a King - If this unit is killed or captured all your units suffer a negative 15% attack penalty and happiness in the empire is reduced by 5 for the next 10 turns.

    Please feel free to add your ideas
    and hopefully we can find someone who can code this in. :mischief:
     
  2. SLGray

    SLGray King

    Joined:
    May 18, 2015
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    955
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    Male
    Location:
    United Sates
    Are you referring to a king as a ruler?
     
  3. swloco

    swloco Chieftain

    Joined:
    Dec 20, 2014
    Messages:
    19
    not as the ruler/leader of the civilization, but as a standalone unit with some extra abilities
     
  4. SLGray

    SLGray King

    Joined:
    May 18, 2015
    Messages:
    955
    Gender:
    Male
    Location:
    United Sates
    I would not exactly call it a king then. Maybe a great leader.
     

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