Hey all, just had a idea for a king unit that is missing from civ
It would work similar to a great general but with more of a high risk / high reward strategy component.
You are granted this unit with construction of your first castle.
Abilities: For the King - All adjacent units gain the march promotion and fight at full strength even when damaged. Grants adjacent units an additional attack bonus of 15%, stacks with great general.
Death of a King - If this unit is killed or captured all your units suffer a negative 15% attack penalty and happiness in the empire is reduced by 5 for the next 10 turns.
Please feel free to add your ideas
and hopefully we can find someone who can code this in.
It would work similar to a great general but with more of a high risk / high reward strategy component.
You are granted this unit with construction of your first castle.
Abilities: For the King - All adjacent units gain the march promotion and fight at full strength even when damaged. Grants adjacent units an additional attack bonus of 15%, stacks with great general.
Death of a King - If this unit is killed or captured all your units suffer a negative 15% attack penalty and happiness in the empire is reduced by 5 for the next 10 turns.
Please feel free to add your ideas
and hopefully we can find someone who can code this in.