Nepal Civ Overview (Modern Age)

I think I'll like very much how this plays.

But as a "fan" of Nepal, I'm very disappointed thematically. No pagodas? Neither as improvement, building/district nor wonder? No Durbar Square of any kind? A modern power station as improvement? 1500 year old Buddhist Bodnath for a modern largely Hindu Nepal (which is somewhat famed for is religious and cultural tolerance, but still)? Ew.

But hey, obviously, no pagodas just means that Kathmandu Valley/Malla Kingdom in Exploration is practically confirmed, right?

Still, great to see Nepal included (finally!) and looking forward to play them!

Nah I'm expecting exploration Burma to have the paya porn. No civ spat out pagodas like they did.

And then antiquity Tibet can have Chortens, maybe.

The choice of wonder is extremely odd, and in combination with Borobudur and the Mughal stepwell makes me think that the devs have no problem fudging architecture to pair with civs.
 
Nepal is in the Crossroads game files.

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Attributes
  • Diplomatic
  • Cultural
CUA: Roof of the World
All Warehouse buildings apply to Mountain tiles, but they cost +1 Gold and Happiness Maintenance.

UI: Highland Power Station
+2 Production. +1 Culture from adjacent Mountains. Nepal Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Mountain terrain.

Wonder: Boudhanath
Increase your Relationship with all other leaders by 20. Must be built in Tropical adjacent to a Mountain.

UU: Gurkha
Nepalese Unique Infantry Unit. Stronger, faster, and more expensive.

UU: Sherpa
Nepalese Unique Scout. Ignores Mountains and Rough Terrain for Sight. Ignores Mountains for Movement. Has the Claim Mountain ability.

Claim Mountain - Activate on an unowned Mountain tile within 5 tiles of one of your Settlements' Palace or City Hall. A path of tiles is claimed back to the Settlement and the Mountain is improved immediately.

Civics and Traditions
Sagarmatha
Food and Science Buildings receive an adjacency from Mountains. Claimed Mountains will now receive a Highland Power Station.

Jyumdo Bagha
All Districts adjacent to Mountains receive Defensive Fortifications, one time effect. Follows normal Walls placement rules.
Units complete Fortifications in 1 turn if adjacent to a Mountain.

Singha Durbar
+3 Influence on Culture Buildings.
Unlocks the Gift Gurkha Action which Grants a Gurkha to another Civilization. Nepal receives a +10 Relationship with them and 5 (Scales by Gamespeed) for the current Relationship Level with them. Can only be done with Friendly of Helpful Civilizations.

Gorkhapatra
Museums have 2 additional Great Work Slots.

Himāl Tradition - Mountain tiles receive +4 Culture in your Capital. Mountains receive +2 Culture in other Settlements

Maitri Sanadhi Tradition - +50% Influence towards initiating Endeavors if you have the least amount of Settlements, +20% otherwise.

Tundikhel Tradition - +3 Combat Strength for all units adjacent to Mountain terrain. This is doubled if the unit is also in your territory.
Since Scout is now 'civilian' (no combat attributes at all unlike in previous game). isn't that UC slot?

And now will there be 'graphics change' when UU upgrades? such as first Gurkhas began with Bandukh Torador, with Industrialization upgrading this unit re equips him with Martini-Henry copy and later with other tech, Ishapore Lee Enfield rifles?
 
A unique Scout in the Modern Age? That sounds pretty useless, not sure claiming mountains makes it better though.
And the wonder? It sounds so weak and boring. Why would I even want to build this? It is a modern wonder, so likely to be really expensive, and what I got is 20 relationship? I can get that by sending trade routes.
 
A unique Scout in the Modern Age? That sounds pretty useless, not sure claiming mountains makes it better though.
And the wonder? It sounds so weak and boring. Why would I even want to build this? It is a modern wonder, so likely to be really expensive, and what I got is 20 relationship? I can get that by sending trade routes.
Additional trade routes costs influence, so it can essentially save influence cost for improving relations.
 
A unique Scout in the Modern Age? That sounds pretty useless, not sure claiming mountains makes it better though.
And the wonder? It sounds so weak and boring. Why would I even want to build this? It is a modern wonder, so likely to be really expensive, and what I got is 20 relationship? I can get that by sending trade routes.
I used to think Prospector was pointless, before I played America—now it's probably in my top 3 favourite UUs. Being able to claim tiles outside the normal 3 hex range, and get yields from them, is pretty fantastic.
 
It claims mountain and the path to the mountain. So you could potentially get some resources that way, although it's way weaker version of Prospector.
Oh I must have missed that part where it creates a path to your Settlement. I guess it makes it slightly better, but I'm still not sure how useful it will be. I guess I will be fine if they change the Wonder and keep the Sherpa like this, the wonder is the thing I have the most problem with.
 
It claims mountain and the path to the mountain. So you could potentially get some resources that way, although it's way weaker version of Prospector.
It claims the path tiles…I don’t think it improves them though. just the mountain tile (which is not too bad as is)
 
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It claims the path tiles…I don’t think it improves them though. just the mountain tile (which is not too bad as is)
The prospector DO improve tiles, because you can't have improved/built tiles not connected to the city hall. This should be the same for the Sherpa.

Also, note that one of the civic/tradition (Sagarmatha), improves directly the clamied mountain also!
 
The thing that I'm a bit perplexed about for the Sherpa is this: A Prospector can pick up resources that are beyond the workable range of your settlement. That's useful. The resources join your resource pool. But picking up mountain tiles outside your settlement's 3-tile workable radius does what?
 
The thing that I'm a bit perplexed about for the Sherpa is this: A Prospector can pick up resources that are beyond the workable range of your settlement. That's useful. The resources join your resource pool. But picking up mountain tiles outside your settlement's 3-tile workable radius does what?
I'd wait for official announcement to see how it really works.
 
The thing that I'm a bit perplexed about for the Sherpa is this: A Prospector can pick up resources that are beyond the workable range of your settlement. That's useful. The resources join your resource pool. But picking up mountain tiles outside your settlement's 3-tile workable radius does what?
Well, moutains can be worked in modern, and they give you happiness and production (boosted by a doctrine). Add to that the Nepal UI (+2 Production. +1 Culture from adjacent Mountains. Must be built on mountains), and you get quite a lot of production/happiness, as well as some culture (they have a tradition for +2 culture on mountain).

Also, if there are ressources on the path of the mountain they should be improved also.
 
The thing that I'm a bit perplexed about for the Sherpa is this: A Prospector can pick up resources that are beyond the workable range of your settlement. That's useful. The resources join your resource pool. But picking up mountain tiles outside your settlement's 3-tile workable radius does what?
Blocking forward settling of AI maybe? But again, a weird ability for a Modern Age Civ.
 
Well, moutains can be worked in modern, and they give you happiness and production (boosted by a doctrine). Add to that the Nepal UI (+2 Production. +1 Culture from adjacent Mountains. Must be built on mountains), and you get quite a lot of production/happiness, as well as some culture (they have a tradition for +2 culture on mountain).

Also, if there are ressources on the path of the mountain they should be improved also.
Except that grabbing tiles outside of the 3-tile workable range doesn't do anything. They aren't workable becasue they are too far away. The Prospectors can at least add a resource to your pool, but there are no resources on Mountains.
 
Except that grabbing tiles outside of the 3-tile workable range doesn't do anything. They aren't workable becasue they are too far away. The Prospectors can at least add a resource to your pool, but there are no resources on Mountains.
My guess is that the city actually works this mountain despite it being out of range just as a rule exception.
 
My guess is that the city actually works this mountain despite it being out of range just as a rule exception.
That could end up being the case, but it doesn't say that
 
My guess is that the city actually works this mountain despite it being out of range just as a rule exception.
It could also not be an exception.

The “exception” is adding improved tilds to the city outside the 3 radius.

Once added, no reason why the yields wouldn’t be added (even if you can’t place buildings there)
 
Except that grabbing tiles outside of the 3-tile workable range doesn't do anything. They aren't workable becasue they are too far away. The Prospectors can at least add a resource to your pool, but there are no resources on Mountains.
This is a Civ VI rule that doesn't seem to apply here. The claimed tile, certainly for the Prospector, still counts as worked. You can try it for yourself by looking at the before/after of the settlement's yields.
 
This is a Civ VI rule that doesn't seem to apply here. The claimed tile, certainly for the Prospector, still counts as worked. You can try it for yourself by looking at the before/after of the settlement's yields.
Prospector doesn't make tile worked, only brings the resource, if I understand it correctly.. That's different type of exception.
 
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