kittenOFchaos: Work to improve Marlas Map + accurate resource placement + other stuff

A new version will be out probably wednesday night after my civil service exam.

I play tested it with the Romans and some of the new changes I've put in regarding resources rock!
 
The forum downtime delayed this release...but here it is!

Changes:
Chemistry by bringing the world artifical fertilizers etc means I decided to have it generate much of the wheat in the game in areas such as Europe.

Cattle and wheat have both got technology triggers for allowing more of these resources to be used...so don't get worried if you are in France and it looks alot more spartan, it isn't and it is playtested this way.

Barbarian warriors defend at two so their villages last a little longer before civilisations monster them.

English are Scientific and Commerical now...whilst the French are now Expansionistic and Commerical.

Reallocation of resources...

Bships, destroyers and carriers need 2 iron resources to be built now...thus I can have plenty of iron to allow for knights and swordsman but you need much more iron to satisfy the modern steel industry's needs.

Made appropriate changes to terrain...



The game model is very much to recreate some of the influences of real history, the rise of northern Europe and the Colonisation of Africa and the Americas. However Egypt, India and China are very strong ancient powers and will be very hard to topple...the other nations have a chance (except to some degree the "crippled" Zulus, Aztecs and Iroquois) of challenging for power but are less likely to be top dog.


Just a reminder that on page one of this thread you can get the Civilisation Placement File I produced to work with Grampos's Civilisation Placement Tool.

And finally a reminder to play with the Americans off (so 15 civs) and that the Aztecs, Iroquois and Zulus are not meant to be played by the human.

:) comments on suggestions made so far :)
The Suez Canal can be recreated as can Panama by building a city at the narrowest point.

If I was have actual access by way of making the Red Sea join with the Mediterranean THEN the problem is that Africa and Asia would be separated by sea due to the civ3 terrain model.

These two canals were very much for the benefit of the nation that build them and so the building a city to allow ships to go across is a fairly good recreation. Both Canals came in the 19th Century and thus it would be accurate to allow access for all history!! But mainly it is an issue due to the fact it would prevent land units from the Middle East moving into Africa except by boat. We had thought civ3 would have had a Great Canal wonder, but alas it was not to be :(

The Aswan Dam idea could in some way be recreated, but considering that disease from flood plains is removed by "medicine" (I think) AND that cultivation in Egpyt for MOST of its history is VERY much localised to the river, some oasis regions and the Nile Delta I will keep it that way. At least I've now put in their Numibian Desert Gold Deposits!

Malta stays out for the time being...I'm considering her fate as whether putting an single square for her existence is worth doing -will it recreate her importance by doing that...maybe next time I'll put Malta in.

:) So in brief :)
Real world map
15 civs (no Americans)
Accurate resource placement
Custom rules appropriate for a real world map
Based on Marlas map (though significant changes)
Compressed using winzip

Enjoy :D and tell me what happened in your game to help me improve upon what I have done :)

:nuke:
NOTE: I've added to the zip file version 2...in this I alter resources based upon my latest playtesting AND I have increased the cargo capacity of ships again as it was too annoying having to have such a vast navy! I recommend playing version 2 over version 1.

Version 2 also has France and Britain returned their original civilisation abilities...though I have added two things to make expansionism a more worthwhile ability. Expansionism allows cheaper Harbours (VITAL) and cheaper courthouses...

Version 2 also restores the barbarian warrior to having a defense of 1...

:)
ALSO I have added the CTP file to the zip file to save people from needing two downloads.
AND I have added to the zip file the zip file for the CIVILISATION PLACEMENT TOOL by Grampos that you use to have accurate civilisation placements...see page one of this thread for tutorial links and my own brief tutorial.

At some point I'll provide a better civilisation placement method AND write up exactly the rules of the scenario and world on the Appalachian Mountains (probably this Sunday). Basically I'll start making it easier for people to get going with this mod.

(file upgraded after 4 downloads...had just over 50 downloads in total now)
 

Attachments

The most important thing for histories sake is that England has access to the suez canal thus allowing them to have the most important trade route in the world, thus allowing them to have the biggest empire ever seen. On this map Egypt will most definately have the canal. The Americans ar much too important to the game to be left out. They have shaped are world we luve in today, dont forget we want this to be as realistic as possible people will get further in the game to the future and find that Egypt are the main power in the world and not America.
Oh yes and please we need more civs available, to fill up South America, to be Spain or to interprate the Arabs to the European world, the Ottoman turks!

This is what i want from a world map, oh yes go to www.britishempire.co.uk, they have very good world maps etc and should let you understand what happened in the world a bit, more aswell as where civs expand to, i was wondering that we need Denmark or Sweden and it would make the scandanavian world own Iceland like it was in real life instead of France or Germany. Well i like what you have done with agriculture and i think this should be more succesful than marlas map if there are more civs in it.
 
I am quite aware of the history of the British Empire etc...BUT I cannot make the A.I conduct such exploration until I have an events editor etc akin to civ2.

A Suez for definite at the cost of the land link between Africa and Asia is NOT worth it.

However I do have an idea that could encourage for sure a city ON the Sinai Peninsular WILL form and then whoever controls THAT city will allow naval transport from the Med to the Red Sea.
 
I can...

It would take a bit of work to do well, but I can do it.

Denmark wouldn't be a good place for a Viking Civilisation as it would be squeezed between France and Germany...but adding civilisations is something I'll do if I think it can be done well and will add to the game.

(I think 24 civs or 32 is the max. but it does lead to problems with turn length etc even on a powerful machine like mine.)
 
At the start of the game i enjoyed it especially the map of Britain and how its made realistic in its position from France and a better shape. But can you noty put oil on the coast off Britain instead of on a hill? Also i thought the pirogue from Marla was a very good idea as otherwise Rome ends up going into siberia to settle and not Africa which aint good. Also France and Greece goes into Siberia, i think this is cos the Russians are not strong enough, thus i think you should think through on civilisation editor how to make Russia expand more, i normally make Russia stronger on the civilisation editor for marlas map which works very well. Also Zulu were very strong in the game which can be avoided if you give them the disadvantage to not expand thus not letting them build settlers works i think they build only 2 cities then, thus making Africa much more easier to colonise.

Also i think the Americans should be put in otherwise there is a big gap in America and Iriques and Aztecs grow too strong for colonisation, atleast with America it can balance it out more.
Oh yes and about the Suez canal, originally it was a canal back in the Egyption empire era i think, but then it dissapeared, but then i think it was the French or British that saw that the area which was at that point a desert could be made into a canal which was done.

Another suggestion is the civs we need are the Incas, Spanish and the Vikings, hmmmmmmmmm and maybe the Ottoman Turks.
Well i hope i can help you making this map. I think the map is done very well but im not to sure on the rules of it.
 
Great job.:goodjob:
I downloaded Marla's map early on, and played it.. Loved it. Planned to do the ENglish, and modded it a little... added a lux the english could get to soon... increadsed the attack and defense on M/W so they could out-gun the Ironclads... and then coulnd not get the TOOL to work... so found my self starting as england in North America... But that worked out.

I like what you have done. Only had one problem... Egypt has no iron. Prhaps it never did.... not a major problem, since at this time I control all of North Africa, plus the fertile crescent...
My score is not all that high, yet, but the rest of the world seems really slow to develop.... maybe costing up the workers really put a dent in the AI production capability...
I didnt rember the cripling of the Zulus... no wonder they have not been a threat so far... Bite mytoungue, they have a stack of Imri's coming...
As it happens, in this game... England was destroyed by someone before I even met them. Probably France.
 
Thanks people...the LATEST VERSION and the discussion is in this thread:

http://forums.civfanatics.com/showthread.php?s=&threadid=16042

I'll reply here to your last posts but in future can you post in that thread concerning my mod.

Impreza...the reason I have oil appearing in Scotland and Norway (though I will be changing how easily resources become exhausted to sop them moving around :mad ) is because you can't have a road built in the sea to link the resource to a city. Without that the oil is of no worth. If Firaxis allowed you to build "pipelines" at sea to act as "roads" linking the resource to a city (or just allowed the costruction of oilrigs on the resource to access it!) then I could do that.

I do what I can...

As for the Russians...in playtesting in my latest version I'd agree they need powering up. The problem for them is Moscow itself is a bit poor and thus they don't expand quick enough and build a state capable of competing versus the hordes of settlers out of Europe!

The Zulus in the latest version are crippled in that they can't build workers...I assure you that this IS enough to prevent them being a major force. If I consider they are too strong to colonise ever I will prevent them building certain improvements and units.

As for the extra civs...the Incas seem a good bet as their inclusion wouldn't overcrowd an area with civilisations. If I added the Ottomans then the Greek Civilisation would go nowhere...if I add the Spanish then France and Rome will be significantly disadvantaged whilst the Vikings would be directed more likely against Russia.

The Vikings and Incas are the best bet though of those suggested.

The latest rules see settlers cost only 2 population points and workers cost only 1 population point and only 40 shields...it works v.well.

:)

Moulton...the crippling is to remove from certain civs the ability to build workers...a major penalty. It depends on the version of my mod you downloaded. AGAIN go to that other thread I have a readme and everything to explain things AND it will be the latest version.

As for the Egyptian iron...their Unique Unit doesn't require it...HOWEVER there is 5 iron resources in Africa (3 of which are pretty easy for the egyptians to bag!), so they have no excuse :)

Thanks...no more posts in this thread concerning this mod...go to this thread:

http://forums.civfanatics.com/showthread.php?s=&threadid=16042

Thanks for your interest :king:
 
Originally posted by _Impreza_
Dont change Englands starting position. Make it realistic that way. And leave Chinas position cos then they expand realistically.
Plus why dont you give European civs a special unit called cvolonists to replace workers. Which takes 1 turn and no loss of pop, this can make it easier for europeans to colonize africa before zulus and Canada before iriques etc etc. Plus why do u not use that new tool? Ah. The one letting u have more civs, this can make it excellent for people like me, dont make Ireland small that would suck, i am from Britain and i can tell u Ireland is correct, its bigger than England on its own. Oh yeah and dont make europe too big.

Europe its ok,,, if its big leave it big, because europe is the main continent of the world, and remember a lot of civs start in europe, so we dont want every civ in europe only with 2 cities before europe is small..no... if europe is big.. then leave it big, big is good... and man what do u want? a total realistic game? who cares if irouquies or zulus take africa? the game is not based to do 100% exactly as it did in history... damn ur asking too much, take it easy, also r u from www.aokpro.tk.com ? something like that, i think i have seen u elsewhere, and remember dont ask for too many things.

All i ask is to eliminate GLOBAL WARMING, it is really a pain in the ass when ur terrain converts into desert, i remember i had a nuclear war against an enemy and after having that nuclear war the sun turned RED and the terrain of the game started to damage really quickly and by the 40th turn after the nuclear war, the game sucked because most of the map was a desert... so plz do something to avoid global warming. With global warming then there is no point in having a nuclear war because then the terrain of the whole world damage too quickly.
 
Kitten, I have played on your previous maps... great improvement. (I have been away for a long tiem...)
FInished one game...
Current game, taking Germany, was the first to discover South America, about 1500, and Aztec had just started penetraing from the north...
Raging Barbarians???? I planted cities with 2 or 3 riflemen and walls... and killed 20-50 barbarian horsemen per turn for at least 40 turns. They just kept coming.
 
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