Knight Templar

I know it's not perfect but you can change it opening KnightTemplar.fsxml and changing some values:
Animations files get explicits names like "Knight_templar_Run" for a running animation
Numbers associated (1000,1040,etc) tells the game to uses that animation for a particular action/move
You can remove a number from an animation file tag,and add it to another to get the result you want
Example : remove a number from "Knight_templar_Fidget"tag and add it to "Knight_Templar_Idle"tag
With some trials,i'm pretty sure you'll succeed :)
 
I know it's not perfect but you can change it opening KnightTemplar.fsxml and changing some values:
Animations files get explicits names like "Knight_templar_Run" for a running animation
Numbers associated (1000,1040,etc) tells the game to uses that animation for a particular action/move
You can remove a number from an animation file tag,and add it to another to get the result you want
Example : remove a number from "Knight_templar_Fidget"tag and add it to "Knight_Templar_Idle"tag
With some trials,i'm pretty sure you'll succeed :)

OK, but what do you use to open the FSXML? I am still "trying" to learn.
 
hello,

I have made a serie of icons for the Knight Templar.

They are from a picture found in Provins (France).

Thanks for converting this Unit Jay !
 

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hi jaythekiller
i need an information
how i can convert the civ 4 units?
 
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