Knights vs Infantry

Snake11

Chieftain
Joined
Oct 29, 2001
Messages
2
Location
Kentucky, USA
Ok here is the deal

I'm in a game now, I'm playing babylonians who are the leaders
in technology..
ok fine, the zulu's nearby me decide to come after me with
about 30 knights... (of which i have no horses)
I have no knights cause i have no horses, and i really
don't care because I have the INFANTRY...
However, I'm losing infantry men left and right to the
knights.. THE KNIGHTS ARE KICKING MY INFANTRY MEN'S BUTT!

So what should i do?

wouldn't be more realistic if a man with a gun could shoot
the horse or rider before he gets to attack with his sword?

It seems to me it should be the other way around, and i should
be kicking the horse's butt...


Snake11:king:
 
I havn't quite experienced the same thig, but I've lost infantry to War Elephants.
However, my Infantry on a mountain or hill can absorb at least 3 W.E.s the Indians throw at me. Also, all my untis are Elite. I build vetern, Elite attacking barbs then move the unit to the front.
But If my infantry is in the open then I will lose it during the second attack.

I think that the infantry is more like a WW1 infantry with single shot rifles. So if horses charge, then they will get close enough to kill. But I agree that the knights are a little.....off. :crazyeyes
 
F^%$ the Zulus just to start this post off right.

I understand how your infantry are getting crushed against the Zulu waves. I recommend that you move reinforced infantry into the cities (at least 3) and back it up with artillery (at least 6). This way you can pound those darn skirmishing units before they hit you and run.

Statistically, they have a descent chance of killing 2 Infantry with 30 knights, and the zulus LOVE Armies.

ironfang
 
I´m in my very first civ3 game right now. (It´s because my geographical location didn´t allow civ3 to come here earlier...) But I have had same problem. Far technological advanced units fail to beat older ones.
I have a theory however.
Knights, swordsmen and bowmen were almost always without any bombardment units. (The catapult were merely used for city sieges...)
Infantry and cavalry however were almost always inserted into battle after cannons and artillery hade bombarded a battlefield. This gives: Industrial units such as infantry and cavalry met weakend opponents. Knights and the rest met units fortified or not fatigued. (Are you with me?)

I tackle the problem just like my theory. I produce alot of bombardment units - both for offensive AND defensive campaigns. They take the first shot, and then I send in the "cleaners".

But I do agree with you, it´s very strange that a bullet can´t stop a butterknife. The soldiers in the 1800:s did have baionetts (not sure if it is spelled like that... sorry).

This fenomenon also accours later on. My very first "Panzer" was crushed when it attacked an Aztek knight...

There are modpacks that fixes these problems though. Check out other threads for them.

Hope I could help out!
 
You need to counterattack those Knights. I've never seen a horse retreat when it's attacked in the red. Have your infantry weather the assault, and then go back after him! If you're on your home turf, you can move 2 road squares and still attack. Swordsmen chop Knights up, for the price. Musketmen stand toe-to-toe when they attack, and if he's green and the horse's red.... Cannons are good, too, like someone said.
Bombard them into the red first so they don't retreat.

In the meantime, if you have the science advantage I'd say press that on to Nationalism. That lets you draft Riflemen. Besides Riflemen being better, those cheap drafted conscripts have another nice quality: only 2 hit points. Horses never retreat if the unit it's attacking only has 1 hit point. It will fight to the death. You usually win that deathmatch--and get promoted.

Eventually you want to methodically advance your Riflemen into his turf and pillage his resources, so it doesn't keep happening.
 
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