GoodSarmatian
Jokerfied Western Male
- Joined
- Apr 25, 2006
- Messages
- 9,408
This is a thread dedicated to all the BE virtues seen in the twitch stream. In addition to the ones that Pete picked or howered over long enough for the casual observer to catch, I have also included some that can only be glimpsed from a faint tooltip while pausing the vid at just the right moment.
I have added question marks where the tooltip was too hard to read to be sure.
If you were able to decipher something I missed please post in this thread.
Updated with info from the fourth twitch stream.
The image shows the old Might icons because I couldn't be arsed, but the names and descriptions correspond to the current positions.
Might
1. Adaptive Tactics
+50% experience from combat.
2. Survivalism
+25% strength and ranged strength against alien life forms.
3. Military Industrial Complex
+15% production towards military units
4. Public Security
+0,25 Health for every military unit under your command.
5. Liberation Army
After conquering an enemy Outpost, automatically found an Outpost of your own in its place
6. Scavenging
Earn 100% of alien lifeform's strength as science after killing it.
Earn 35 science from destroying alien nests.
7. Adaptive Sciences
+20% affinity points for researching technologies
8. Special Service
+40% intrigue from Covert Operations
9. Army Engineering Corps
+ 1 energy and production on strategic resources
10. Martial Meditations
Choose 1 free Affinity level
11. Brutal Efficiency
+ 50% quantity from sources of atrategic resources
12. Integrated Arms
+10% production for unit for every upgrade it has.
13. Joint Opwrationa
+ 3 Orbital coverage from stations you trade with
14. Democratized Quartering
- 50% unit maintenance cost
15. Channeled Wrath
+10 % strength and ranged strength for all units
Synergy for 5 Might Virtues
+5% strentgh and ranged strength
Synergy for 10 Might Virtues
+5% strentgh and ranged strength
Synergy for 15 might virtues
1 free Affinity level
Prosperity
1. Frugality
10% food is carried over after city growth
2. Workforce Initiative
Gain 1 free Worker
3. ???
Outposts develop 30% faster
4. Helping Hands
15% faster tile improvement construction
5. Colony Initiative
Gain 1 free Colonist
6. Pathfinders
Explorer units can build 3 additional Expeditions
7. Pioneer Spirit
-25% culture required for border expansion
8. Gift Economy
+3 energy from foreign trade routes
9. Settler Clans
+2 population for newly founded Cities
10. Mind over Matter
+ 7 health
11. Nature's Bounty
+1 production for every Basic Resource
12. Joy from Variety
+1 health for every type of improved Basic Resource
13. Hands never Idle
+2 energy from every specialist
14. Ecoscaping
+1 food, production and culture from every Terrascape
15. Eudaimonia
25% less negative health
Synergy for 5 Prosperity Virtues
+10% growth in every city
Synergy for 10 Prosperity virtues
+1 health in every city
Knowledge
1. Foresight
+10% science when healthy
2.Field Research
Earn 50 science from finishing Expeditions
3.Social Mores
Each city generates +0,25 culture per population
4. Laboratory Apprenticeship
Each city generates +0,25 science per population
5. Creative Class
Earn extra culture equal to 50% net positive health
6. Cohesive Values
-10% culture cost for new Virtues
7. Applied Aesthetics
Earn extra energy equal to 50% of the culture you generate
8. Networked Datalinks
-50% research cost penalty from number of cities
9. Community Medicine
+1 health for every 6 citizens in a city
10. Memeweb
-50% Virtue cost penalty from number of cities
11. Metaresearch Methods
-20% research cost for leaf technologies
12. Information Warfare
Recruit 1 new Covert Agent
13. Learning Centers
+2 science from Academy improvements
14. Technoartisans
Earn extra science equal to 25% of the culture you generate
15. Monomyth
+ 7 culture from Great Wonders
Synergy for 5 Knowledge virtues
+10% culture in every city
Synergy for 10 Knowledge virtues
+10% science in every city
Synergy for 15 Knowledge virtuey
1 free technology
Industry
1. Labor Logistics
+10% production towards buildings
2. Commodisation
+1 energy from basic resources
3. Central planning
+5 energy in the capital
4. Scalable Infrastructure
+15% production towards wonders
5. Standardized Architecture
+25% production for every building that already exists in the capital
6. Investment
Earn 1% of stockpiled energy every turn up to 100 energy
7. Entrepreneurial Spaceflight
+25% production towards orbital units
8. Profiteering
+0,5 health for every trade unit under your command
9. Alternative Markets
Trade routes with stations give 6 more energy per station tier
10. Interdependence Network
+25% yield from trade routes with your own cities
11. Social Investment
+2 producton from manufactory improvements
12. Liquidity
-20% energy cost for pur hasing units
13. Civic Duty
+0.25 production per citizen
14. Magnasanti
+ 0,2 health for evrry building
15. Superior Engineering
Orbital units lst 50% longer
Synergy for 5 Industry virtues
+10% energy in every city
Synergy for 10 Industry virtues
+ 10% production in every city
Synergy for 15 Industry virtues
Earn 1% of stockpiled energy every turn up to 100 energy
Broad synergies
6 tier 1 virtues
1 free virtue
10 tier 1 virtues
+10% growth, production and energy in the capital
15 tier 1 virtues
1 free technology
8 tier 2 virtues
1 free virtue
Recruit 1 new Covert Agent
10 tier 3 virtues
+10% growth, production, science, culture and energy in every city
I have added question marks where the tooltip was too hard to read to be sure.
If you were able to decipher something I missed please post in this thread.
Updated with info from the fourth twitch stream.
The image shows the old Might icons because I couldn't be arsed, but the names and descriptions correspond to the current positions.
Might
Spoiler :
1. Adaptive Tactics
+50% experience from combat.
2. Survivalism
+25% strength and ranged strength against alien life forms.
3. Military Industrial Complex
+15% production towards military units
4. Public Security
+0,25 Health for every military unit under your command.
5. Liberation Army
After conquering an enemy Outpost, automatically found an Outpost of your own in its place
6. Scavenging
Earn 100% of alien lifeform's strength as science after killing it.
Earn 35 science from destroying alien nests.
7. Adaptive Sciences
+20% affinity points for researching technologies
8. Special Service
+40% intrigue from Covert Operations
9. Army Engineering Corps
+ 1 energy and production on strategic resources
10. Martial Meditations
Choose 1 free Affinity level
11. Brutal Efficiency
+ 50% quantity from sources of atrategic resources
12. Integrated Arms
+10% production for unit for every upgrade it has.
13. Joint Opwrationa
+ 3 Orbital coverage from stations you trade with
14. Democratized Quartering
- 50% unit maintenance cost
15. Channeled Wrath
+10 % strength and ranged strength for all units
Synergy for 5 Might Virtues
+5% strentgh and ranged strength
Synergy for 10 Might Virtues
+5% strentgh and ranged strength
Synergy for 15 might virtues
1 free Affinity level
Prosperity
Spoiler :
1. Frugality
10% food is carried over after city growth
2. Workforce Initiative
Gain 1 free Worker
3. ???
Outposts develop 30% faster
4. Helping Hands
15% faster tile improvement construction
5. Colony Initiative
Gain 1 free Colonist
6. Pathfinders
Explorer units can build 3 additional Expeditions
7. Pioneer Spirit
-25% culture required for border expansion
8. Gift Economy
+3 energy from foreign trade routes
9. Settler Clans
+2 population for newly founded Cities
10. Mind over Matter
+ 7 health
11. Nature's Bounty
+1 production for every Basic Resource
12. Joy from Variety
+1 health for every type of improved Basic Resource
13. Hands never Idle
+2 energy from every specialist
14. Ecoscaping
+1 food, production and culture from every Terrascape
15. Eudaimonia
25% less negative health
Synergy for 5 Prosperity Virtues
+10% growth in every city
Synergy for 10 Prosperity virtues
+1 health in every city
Knowledge
Spoiler :
1. Foresight
+10% science when healthy
2.Field Research
Earn 50 science from finishing Expeditions
3.Social Mores
Each city generates +0,25 culture per population
4. Laboratory Apprenticeship
Each city generates +0,25 science per population
5. Creative Class
Earn extra culture equal to 50% net positive health
6. Cohesive Values
-10% culture cost for new Virtues
7. Applied Aesthetics
Earn extra energy equal to 50% of the culture you generate
8. Networked Datalinks
-50% research cost penalty from number of cities
9. Community Medicine
+1 health for every 6 citizens in a city
10. Memeweb
-50% Virtue cost penalty from number of cities
11. Metaresearch Methods
-20% research cost for leaf technologies
12. Information Warfare
Recruit 1 new Covert Agent
13. Learning Centers
+2 science from Academy improvements
14. Technoartisans
Earn extra science equal to 25% of the culture you generate
15. Monomyth
+ 7 culture from Great Wonders
Synergy for 5 Knowledge virtues
+10% culture in every city
Synergy for 10 Knowledge virtues
+10% science in every city
Synergy for 15 Knowledge virtuey
1 free technology
Industry
Spoiler :
1. Labor Logistics
+10% production towards buildings
2. Commodisation
+1 energy from basic resources
3. Central planning
+5 energy in the capital
4. Scalable Infrastructure
+15% production towards wonders
5. Standardized Architecture
+25% production for every building that already exists in the capital
6. Investment
Earn 1% of stockpiled energy every turn up to 100 energy
7. Entrepreneurial Spaceflight
+25% production towards orbital units
8. Profiteering
+0,5 health for every trade unit under your command
9. Alternative Markets
Trade routes with stations give 6 more energy per station tier
10. Interdependence Network
+25% yield from trade routes with your own cities
11. Social Investment
+2 producton from manufactory improvements
12. Liquidity
-20% energy cost for pur hasing units
13. Civic Duty
+0.25 production per citizen
14. Magnasanti
+ 0,2 health for evrry building
15. Superior Engineering
Orbital units lst 50% longer
Synergy for 5 Industry virtues
+10% energy in every city
Synergy for 10 Industry virtues
+ 10% production in every city
Synergy for 15 Industry virtues
Earn 1% of stockpiled energy every turn up to 100 energy
Broad synergies
6 tier 1 virtues
1 free virtue
10 tier 1 virtues
+10% growth, production and energy in the capital
15 tier 1 virtues
1 free technology
8 tier 2 virtues
1 free virtue
Recruit 1 new Covert Agent
10 tier 3 virtues
+10% growth, production, science, culture and energy in every city