I haven't gotten around to playing warlords yet. However, I was looking at some of the improvements and that kind of popped out at me. The fin. ability has and will always be a plus. Add that to the free defense promotions and cheap walls and you can turtle while you build up your cities.
On top of that, you get a 10% increase on universities. The only real downside I see to all this is that the UU seems pretty weak and the Protective trait really loses soome of it's steam later on in the game.
Seems to me korea my fit my style of play pretty well in that you can protect your early cities pretty easily with the free promotions and then concentrate on being the tech leader.
On top of that, you get a 10% increase on universities. The only real downside I see to all this is that the UU seems pretty weak and the Protective trait really loses soome of it's steam later on in the game.
Seems to me korea my fit my style of play pretty well in that you can protect your early cities pretty easily with the free promotions and then concentrate on being the tech leader.