Alright its time for tradition this game. In theory I will going tradition, artistry, rationalism to show off those policies. We will see how the game goes. Korea is a classic science tradition civ. I'm excited to show off tradition and its newly changed opening social policy.
Here is my starting location. I choose to move 1 tile south. This lets me work a truffles with citizens 1 and 2, and it means that my first border growth with almost certainly be the gold for citizen 3. I learn that India is in the game because someone takes a pantheon turn 1 (Love).
Truffles are cool. The monopoly is +3 food per tile, so I would like to connect 5 copies quickly, hopefully I will need only 2 cities to do so. If I reveal some deer, I can consider taking Goddess of the Hunt, food, faith and culture would make for a great tradition start.
My first tech is trapping because of my luxury. It also allows me to build an archer instead of a warrior, which is nice. After that I will research pottery for settlers. Then its wheel-->calendar so I can build a herbalist, which provides +1 hammer on camps and provides food.
Build order was monument then shrine. I think its really important to go monument first with tradition. I received 7 culture and some gold for meeting city states. I was able to buy a worker thanks to truffles giving me all that gold. On turn 19 I open tradition, putting my capital to 5 population. I'm selling my truffles as soon as I connect them
Turn 21 has a big decision. I just finished my shrine and finished pottery, so I have two options. I can build a settler, its 9 turns to build. Or I can build an archer, grow, and wait for my next social policy (all of which takes 8 turns, the timing seems good, right?). I'm not sure which approach was overall stronger, but I choose to build the settler. There is a city with 5 camps to my north. The pathfinder is just hanging out around the capital to watch for barbarians. Once I build an archer he will go back to scouting.
This was funny, I fortified the pathfinder next to this camp, just to gain some XP. The barbarian in the camp attacked me until he died, so I was able to clear the now empty camp. I bought a second worker this turn as well. On turn 29 I earn my second social policy. I choose sovereignty for the faith, normally I take justice for the production. I wait until I grow to population 6, then I work the artist non stop.
After the settler my capital builds archer, council, herbalist, 2nd settler, horsemen. The newly bought worker goes to the new city so he can improve the tiles ASAP. I researched animal husbandry, then military theory. I have my eye on mathematics for those gardens that hang. My capital works the artist non-stop, I have a quest for the artist and I want culture now, the wonder race will be intense.
The second city builds monument first (this should always be the default for a second city in my opinion. Culture is important.
Second is herbalist, because its working camps and I want production. I would normally build well second, however I don't have mining yet.
Next is shrine because I want faith.
Next is council to help me race towards mathematics. I was about to take the social policy that buffed councils as well.
After that it builds horsemen for the coming wars.
It looks like I'm a very crowded continent with Brazil, Maya, and Askia. I have territorial disputes with Brazil and Askia (even though we have a buffer of city states between us). Brazil needs to die, he settled right in my face. Looks like he hasn't researched animal husbandry though.
Picture of the second city. I bought a tile to direct its border growth. 5 camps means 5 culture and 5 faith, this is a great start. I wasn't sure where to settle this guy, however Brazil had military nearby and a settler close, so I decided not to take any chances on this. No freshwater, but its a great city. This turn I connect the last truffles for a monopoly, causing my growth to soar.
Alright so I'm building the hanging gardens, I just finished mathematics (going mining next). I can reduce those 8 turns to just 5, but I need to invest and I don't have enough gold. There is a city state quest to connect spices, Brazil has the only copy. My capital wants gems, Brazil has the only copy. So I trade Brazil for both, it costs me all my gold and all my horses. Then I declare war on the next turn, getting all my gold back.
Its time for war.
Spoiler Game Settings :
Deity Difficulty
Standard Speed
Standard Size, 8 civs, 16 city states
Continents
Strategic Balance
No events
No ancient ruins
No tech trading
This game I manually selected 5 of the enemy civs. There are three of my most hated warmongers, a science powerhouse, and a culture powerhouse. The remaining two will be random. This was a suggestion to try and make the game challenging.
I will not build Terracotta Army (I don't want the same wonder in all three photojournals)
Standard Speed
Standard Size, 8 civs, 16 city states
Continents
Strategic Balance
No events
No ancient ruins
No tech trading
This game I manually selected 5 of the enemy civs. There are three of my most hated warmongers, a science powerhouse, and a culture powerhouse. The remaining two will be random. This was a suggestion to try and make the game challenging.
I will not build Terracotta Army (I don't want the same wonder in all three photojournals)
Here is my starting location. I choose to move 1 tile south. This lets me work a truffles with citizens 1 and 2, and it means that my first border growth with almost certainly be the gold for citizen 3. I learn that India is in the game because someone takes a pantheon turn 1 (Love).
Truffles are cool. The monopoly is +3 food per tile, so I would like to connect 5 copies quickly, hopefully I will need only 2 cities to do so. If I reveal some deer, I can consider taking Goddess of the Hunt, food, faith and culture would make for a great tradition start.
My first tech is trapping because of my luxury. It also allows me to build an archer instead of a warrior, which is nice. After that I will research pottery for settlers. Then its wheel-->calendar so I can build a herbalist, which provides +1 hammer on camps and provides food.
Build order was monument then shrine. I think its really important to go monument first with tradition. I received 7 culture and some gold for meeting city states. I was able to buy a worker thanks to truffles giving me all that gold. On turn 19 I open tradition, putting my capital to 5 population. I'm selling my truffles as soon as I connect them
Turn 21 has a big decision. I just finished my shrine and finished pottery, so I have two options. I can build a settler, its 9 turns to build. Or I can build an archer, grow, and wait for my next social policy (all of which takes 8 turns, the timing seems good, right?). I'm not sure which approach was overall stronger, but I choose to build the settler. There is a city with 5 camps to my north. The pathfinder is just hanging out around the capital to watch for barbarians. Once I build an archer he will go back to scouting.
This was funny, I fortified the pathfinder next to this camp, just to gain some XP. The barbarian in the camp attacked me until he died, so I was able to clear the now empty camp. I bought a second worker this turn as well. On turn 29 I earn my second social policy. I choose sovereignty for the faith, normally I take justice for the production. I wait until I grow to population 6, then I work the artist non stop.
After the settler my capital builds archer, council, herbalist, 2nd settler, horsemen. The newly bought worker goes to the new city so he can improve the tiles ASAP. I researched animal husbandry, then military theory. I have my eye on mathematics for those gardens that hang. My capital works the artist non-stop, I have a quest for the artist and I want culture now, the wonder race will be intense.
The second city builds monument first (this should always be the default for a second city in my opinion. Culture is important.
Second is herbalist, because its working camps and I want production. I would normally build well second, however I don't have mining yet.
Next is shrine because I want faith.
Next is council to help me race towards mathematics. I was about to take the social policy that buffed councils as well.
After that it builds horsemen for the coming wars.
It looks like I'm a very crowded continent with Brazil, Maya, and Askia. I have territorial disputes with Brazil and Askia (even though we have a buffer of city states between us). Brazil needs to die, he settled right in my face. Looks like he hasn't researched animal husbandry though.
Picture of the second city. I bought a tile to direct its border growth. 5 camps means 5 culture and 5 faith, this is a great start. I wasn't sure where to settle this guy, however Brazil had military nearby and a settler close, so I decided not to take any chances on this. No freshwater, but its a great city. This turn I connect the last truffles for a monopoly, causing my growth to soar.
Alright so I'm building the hanging gardens, I just finished mathematics (going mining next). I can reduce those 8 turns to just 5, but I need to invest and I don't have enough gold. There is a city state quest to connect spices, Brazil has the only copy. My capital wants gems, Brazil has the only copy. So I trade Brazil for both, it costs me all my gold and all my horses. Then I declare war on the next turn, getting all my gold back.
Its time for war.
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