KaoticKanine
Warlord
- Joined
- Mar 27, 2018
- Messages
- 105
Sup, everyone! I'm back with a new photojournal, and this time it's a sort of collaboration with @BlessingsBeUponYou as we're both playing the same Civ on the same difficulty. That Civ, of course, being Korea, whom Blessings and I decided to play since one of the previous patches changed up a certain tenet in Freedom that synergizes super well with the Civ.
Of course, it's still two separate games which offers different experiences, so these back-to-back photojournals shouldn't be "too much" lol Especially as, once again, I'll be playing with an assortment of modmods that change up gameplay. Might make for an imbalanced game, but I'm a casual player and I'm gonna play how I like. Here are the mods I'll be playing:
For this game, I decided to play on Milae's Map as opposed to Communitu, with map settings that allows for bigger continents.
So, when I planned this photojournal, I was intending to try for a strict Whale monopoly start as I felt that Whales were the best lux for Korea, what with the +10% Science and especially allowing for Centaurus (a corp that really benefits Tall civs). But then I got Platinum on this start...
Platinum is a luxury resources added by the More Resources Mod, and they are a Mine resource that gives +1 Gold when worked (+2 more Gold when improved with a Mine). But most importantly, Platinum's Monopoly bonus is the exact same as Whales: +10% Science! But while Platinum doesn't allow for the Centaurus Corp, it does unlock Civilized Jewelers, which is as good if not even better for Korea. Cause Jewelers is all about Great People and Golden Ages, and Korea really wants both things.
So, I figure this start is good enough and settle on the spot.
I explore around my starting area with my Patherfinder, grabbed a few great ruins (one of which allowed my Pathfinder Trailblazer III by this point), and discover Lake Victoria just 6 tiles away from Seoul!
The temptation to restart the game just to allow the capital to work a Natural Wonder was high, but those trees and hills meant that attempting to do so would waste too many turns to settle. So I'll settle (heh) for a satellite city having Lake Victoria. As with many existing NWs, More Wonders changed up Lake Victoria in certain ways.
The Golden Age Points in adjacent plots automatically makes this NW super great for Korea, but free Food Trade Routes and better investment costs is a godsend! The instant I get Caravans, I can send Food to Seoul from any of my satellites, even if they haven't built a Granary yet.
Met my first neighbor in the form of Arabia.
Can't say I'm enthused that I'm competing against one of, if not THE, strongest Tall/Tradition Civs in the game. But at least I can count on Harun to be peaceful with me throughout the game, and I'm confident I'll be able to win anyway. Korea's science gain is way stronger than Arabia's, especially in the late-game, and if I play my cards right I'll be able to prevent Arabia from achieving CV. Also helps that I'm not too interested in Arabia's surrounding territory.
I finish researching Mining and decide to beeline Masonry for "Gate of the Sun", a World Wonder added by More Wonders that requires a Mountain and a Lake within city borders (which Seoul has the potential for), and not only improves both tiles but boosts overall Science gain.
Aaand I hit my "insert image" limit for this post, so this shall be continued in the next post.
Of course, it's still two separate games which offers different experiences, so these back-to-back photojournals shouldn't be "too much" lol Especially as, once again, I'll be playing with an assortment of modmods that change up gameplay. Might make for an imbalanced game, but I'm a casual player and I'm gonna play how I like. Here are the mods I'll be playing:
Spoiler Mods :
- 3rd and 4th UCs by pineappledan- Most of y'all should know this mod by now. Adds an extra UU (military or GP) and an extra UB, UI, or UNW for each Civ. For Korea, this mod gives: Turtle Ship, replacement for the Caravel that has worse speed in Deep Ocean but are defensive powerhouses. And Chaebol, replacement for Stock Exchange that has higher Production and Gold, gains extra Production from Factories, increases Great Person Generation for each International Trade Route, and gains Gold, Science, and Culture for each Chaebol in the Empire.
- Community Patch Events by Engineer- Adds more Events to VP, including events specific to each Civ and even Natural Wonders. I'll certainly showcase these events as they occur in this game.
- More Wonders by adan_eslavo- Adds, well, more World and Natural Wonders to VP lol And alongside that, this mod also changes the vanilla Natural Wonders to have different yields and effects (for instance, Mt. Kilimanjaro only grants 'Altitude Training' to newly created Recon Units), as well as adding building requirements to each existing World Wonder in the game. You want to build Petra? Well, you're gonna need to be adjacent to a Desert and have a mountain within two spaces of your city in your border. Also, World Wonders can go obsolete; for example, if you enter the Renaissance Era, you can no longer build Terracotta Army if it hasn't already been built. Certainly restrictive, but makes sense since there's a buttload more wonders to make, and I do like the challenge of meeting these requirements to build these wonders.
- Unique City-States by Enginseer- Essentially gives City-States their own UAs that are provided to their Allies, as well as adding new City-States to the game. For instance, Ur makes City Connections generate +2 Food. And more drastically, Jerusalem automatically adopts the majority Religion of their Ally, with the Religious Pressure of a Holy City, and will establish a Sphere of Influence once the WC comes online. I actually considered not using this mod for a while since it makes Diplomatic Civs even more powerful, but I just like the City-States having their own identities lol
- Ethnic Diversity by Gedemon (modified by Nutty and Dolan2)- Changes the models of each Civ's Units to match their culture's ethnicity. Purely cosmetic, but forces me to play with lower graphic settings so as to not crash and stuff. Don't really care about that though lol And not like we need the Leader Screens to have motion anyway.
- Even More Resources for VP by HungryForFood- Adds more bonus and luxury resources to VP. With this mod, you can have Potatoes as the Inca (though sadly those require Plantations, not Terrace Farms). Also adds new and really unique monopoly bonuses, such as Obsidian giving +10% Combat Strength when attacking (supremely good for Sweden), and Poppies giving +25% GP Generation to all Cities.
- Historical Religions Edit by Tomatekh- Adds 13 more religions to the game, specifically religions that each vanilla Civ historically followed. If Iroquois were to found a religion, they'll do 'Orenda', not Protestantism, and the Inca would found 'Pachaism', and so on. Purely cosmetic.
- Really Advanced Setup by General Tso- Drastically expands the Advanced Setup screen for additional options. I only really use this to completely blacklist certain Civs from ever being AI in my games due to being too much of a pain in the butt to play against. Otherwise, no real gameplay change. Banned Civs will be shown in the settings pics.
- New Beliefs Mod by pineappledan, HungryForFood, and Recursive- Adds new Beliefs to the game and reworks some existing Beliefs. I didn't play this in my India photojournal since a lot of this mod was incorporated into base VP, but New Beliefs had since been updated in light of that, so I'm gonna play it again. A might use one of the exclusive beliefs that didn't get included, and otherwise I think it changes things for the better.
- Pineappledan's Tweaks by pineappledan- A general tweaks mod by pineappledan to test ideas and balance changes that he thinks would improve VP, which I'm generally in agreement with lol For Korea, this mod changes the Hwach'a so it replaces the Cannon (without costing Iron) and get a unique promotion that gives Splash damage and increases CS when inside or adjacent to cities.
Spoiler Game Settings :
For this game, I decided to play on Milae's Map as opposed to Communitu, with map settings that allows for bigger continents.
Spoiler Turn 0 :
So, when I planned this photojournal, I was intending to try for a strict Whale monopoly start as I felt that Whales were the best lux for Korea, what with the +10% Science and especially allowing for Centaurus (a corp that really benefits Tall civs). But then I got Platinum on this start...
Platinum is a luxury resources added by the More Resources Mod, and they are a Mine resource that gives +1 Gold when worked (+2 more Gold when improved with a Mine). But most importantly, Platinum's Monopoly bonus is the exact same as Whales: +10% Science! But while Platinum doesn't allow for the Centaurus Corp, it does unlock Civilized Jewelers, which is as good if not even better for Korea. Cause Jewelers is all about Great People and Golden Ages, and Korea really wants both things.
So, I figure this start is good enough and settle on the spot.
Spoiler Turn 8 :
I explore around my starting area with my Patherfinder, grabbed a few great ruins (one of which allowed my Pathfinder Trailblazer III by this point), and discover Lake Victoria just 6 tiles away from Seoul!
The temptation to restart the game just to allow the capital to work a Natural Wonder was high, but those trees and hills meant that attempting to do so would waste too many turns to settle. So I'll settle (heh) for a satellite city having Lake Victoria. As with many existing NWs, More Wonders changed up Lake Victoria in certain ways.
The Golden Age Points in adjacent plots automatically makes this NW super great for Korea, but free Food Trade Routes and better investment costs is a godsend! The instant I get Caravans, I can send Food to Seoul from any of my satellites, even if they haven't built a Granary yet.
Spoiler Turn 15 :
Met my first neighbor in the form of Arabia.
Can't say I'm enthused that I'm competing against one of, if not THE, strongest Tall/Tradition Civs in the game. But at least I can count on Harun to be peaceful with me throughout the game, and I'm confident I'll be able to win anyway. Korea's science gain is way stronger than Arabia's, especially in the late-game, and if I play my cards right I'll be able to prevent Arabia from achieving CV. Also helps that I'm not too interested in Arabia's surrounding territory.
Spoiler Turn 27 :
I finish researching Mining and decide to beeline Masonry for "Gate of the Sun", a World Wonder added by More Wonders that requires a Mountain and a Lake within city borders (which Seoul has the potential for), and not only improves both tiles but boosts overall Science gain.
Aaand I hit my "insert image" limit for this post, so this shall be continued in the next post.