Thanks for the kind reply, glad you found out a new trick - the same also applies to culture process and great writers

My experience is that 5 city tradition Korea is very competitive
unless you have a runaway AI like a 7 city tradition Siam/Babylon or a 20 city Askia threatening to pull ahead too much to overcome. But that's a problem with all tradition/peaceful games - you might get beaten by a runaway AI you have no way of stopping peacefully. That's why I prefer playing as Progress with a strong army, as I have more chance of stopping a runaway (or becoming one myself via conquering). The thing is I usually manually select my AI opponents to be very strong (Askia, Siam, Arabia,...) so I always have to take into account the chance of one of them snowballing.
I'd also recommend you select at least one building follower because you want to have enough faith to buy at least 4 great scientists in the atomic/information era. But still, I'd rather pick way of the pilgrim and 2 buildings over divine inheritance because it's just so strong. I recommend you try a game and when you'll be about to found a religion, save the game and then try one version where you pick way of the pilgrim and one where you don't. Oh, almost forgot - when you pick Way of the Pilgrim, select the Fealty opener and then move to the Artistry tree. Leave the last policy (the one with a free GP) locked until you're in the industrial/modern era and the world fair has passed - then you go for a combination of world fair culture bonus, golden age bonus and culture process for 5 turns, then you faith-buy a great writer, pop it, then unlock the last Aristry policy for yet another great writer for oodless of culture. And don't give up open borders to other AIs so they can't rob you of your antiquity sites.