Welcome to my second hosted SG!
The first one can be found here. While it turned out as a win, it partly failed to achieve the goal of bullying as our too-nice neighbors wouldn't declare war on us.
Below is spoilered opening discussion material.
For the readers out there who want to skip discussions, here are the rounds played so far:
4000BC-3040BC
3040BC-2360BC
2360BC-1560BC
1560BC-1160BC
1160BC-800BC
800BC-550BC
550BC-300BC
300BC-75BC
75BC-1AD
1AD-325AD
325AD-580AD
580AD-660AD
660AD-820AD
820AD-1040AD
1040AD-1140AD
1140AD-1230AD
1230AD-1400AD
1400AD-1430AD
1430AD-1500AD
1500AD-1530AD
1530AD-1600AD
1600AD-1650AD
1650AD-1700AD
1700AD-1760AD
1760AD-1806AD
1806AD-1830AD
1830AD-1850AD
1850AD-1870AD
1870AD-1890AD
1890AD-1905AD
1905AD-1915AD
1915AD-1928AD (End)
Game Settings:
Pangea
Emperor Difficulty
Normal Speed
Aggressive AI
Gilgamesh of Sumeria
Forced Peace with 3AI (arranged in a cycle so that there is no perfect trading group)
Forced War with 3AI (arranged in a cycle so that there is no perfect trading group)
No Vassals
Events ON
Huts ON
The starting save
Roster
1. kossin
2. mfie
3. Stochastic
4. mjg5591
5. cripp7
6. Meerk
7. The Simple Mind
We'll give players 48 hours to pick up the save. Another 48 to play it although extra time can be granted if requested. These times aren't extra-strict as some discussion may be required before going on forward. Your input is much coveted!
Rules:
1. There are no rules!
As for turnset lengths, I'm thinking 20 for the first few sets and then either 15 or 10, although the player may decide to play a few turns more (to complete a tech, etc.) or less (if input is needed, etc.).
The start is to be generated once settings are agreed upon.
Remember, we're here for fun! Fun starts with participation. The more input we get, the more fun!
The first one can be found here. While it turned out as a win, it partly failed to achieve the goal of bullying as our too-nice neighbors wouldn't declare war on us.
Below is spoilered opening discussion material.
Spoiler :
I would like a 7 players roster including myself, so there are currently 6 spots open. Priority is given to the previous SG members if they are willing to join. Otherwise anyone that can tackle Monarch/Emperor shouldn't have too much of a rough ride.
Things to decide: (please vote)
1 - Map type: a) Either Pangea, b) Team_Battleground, or c) anything that requires boats to meet everyone.
2 - Game settings: a) Always war 1v2+2+2, b) Always war 1v1+1+1, c) Always war 2v2+2+2 or d) forced war/peace,
3 - Aggressive AI or not?
4 - Our leader (you can suggest more than one leader)
5 - If you selected 2c: AI helper leader
6 - If you selected 2d: We choose every AI on the map - every player gets to pick one.
Explanations:
Forced war/peace (I go in WB and make 3 AIs at war with everybody, everyone else it at Peace but not on a team). I'll randomly select who fights who but it will be arranged as there is no group with the same enemies.
For example: 1 has 2,3,4 as opponent, then 5 will not have 2,3,4 as opponents - at least 1 must be different. This is to complicate trade options
After all, someone might get lucky and be hidden behind two friendly neighbors
Things to decide: (please vote)
1 - Map type: a) Either Pangea, b) Team_Battleground, or c) anything that requires boats to meet everyone.
2 - Game settings: a) Always war 1v2+2+2, b) Always war 1v1+1+1, c) Always war 2v2+2+2 or d) forced war/peace,
3 - Aggressive AI or not?
4 - Our leader (you can suggest more than one leader)
5 - If you selected 2c: AI helper leader
6 - If you selected 2d: We choose every AI on the map - every player gets to pick one.
Explanations:
Forced war/peace (I go in WB and make 3 AIs at war with everybody, everyone else it at Peace but not on a team). I'll randomly select who fights who but it will be arranged as there is no group with the same enemies.
For example: 1 has 2,3,4 as opponent, then 5 will not have 2,3,4 as opponents - at least 1 must be different. This is to complicate trade options


For the readers out there who want to skip discussions, here are the rounds played so far:
4000BC-3040BC
3040BC-2360BC
2360BC-1560BC
1560BC-1160BC
1160BC-800BC
800BC-550BC
550BC-300BC
300BC-75BC
75BC-1AD
1AD-325AD
325AD-580AD
580AD-660AD
660AD-820AD
820AD-1040AD
1040AD-1140AD
1140AD-1230AD
1230AD-1400AD
1400AD-1430AD
1430AD-1500AD
1500AD-1530AD
1530AD-1600AD
1600AD-1650AD
1650AD-1700AD
1700AD-1760AD
1760AD-1806AD
1806AD-1830AD
1830AD-1850AD
1850AD-1870AD
1870AD-1890AD
1890AD-1905AD
1905AD-1915AD
1915AD-1928AD (End)
Game Settings:
Pangea
Emperor Difficulty
Normal Speed
Aggressive AI
Gilgamesh of Sumeria
Forced Peace with 3AI (arranged in a cycle so that there is no perfect trading group)
Forced War with 3AI (arranged in a cycle so that there is no perfect trading group)
No Vassals
Events ON
Huts ON
The starting save

Roster
1. kossin
2. mfie
3. Stochastic
4. mjg5591
5. cripp7
6. Meerk
7. The Simple Mind
We'll give players 48 hours to pick up the save. Another 48 to play it although extra time can be granted if requested. These times aren't extra-strict as some discussion may be required before going on forward. Your input is much coveted!
Rules:
1. There are no rules!
As for turnset lengths, I'm thinking 20 for the first few sets and then either 15 or 10, although the player may decide to play a few turns more (to complete a tech, etc.) or less (if input is needed, etc.).
The start is to be generated once settings are agreed upon.
Remember, we're here for fun! Fun starts with participation. The more input we get, the more fun!