Haven't looked at the save yet, but I wouldn't have canceled deals with SB, per Liz request. Liz is prolly about to be wiped from the game. But it shouldn't be to bad, hopefully we can reopen ASAP and that he didn't go into refuses to talk nonsense.

Also, the cottage you just finished is useless. We're going to farm over it as soon as Civil Service is in to irrigate the rice!
switch plains forest to pig and get a worker to mine that damn hill. We may also need to improve the spices.
Can it PLEASE get a lighthouse now?
It needs infrastructure to catch up, not units!In general: our food surplus stinks. We have the ability to grow a lot and have more powerful cities but we're stuck working low food tiles. Grow! Grow! Grow!
)
)I have not looked at the save, but how is the supply of catapults coming? I still believe that our priority is to take over Shaka's juicy capital. It would be nice to get it sooner rather than later.

The idea about swords is they cost a lot less. Once catapults are done doing their damage, 2 swords cost the same as 1 WE and do twice the damage... WEs will be great to break through LBs true(and stack defense) but for Shaka we won't see that much.
A lighthouse will be fast, add commerce, and allow Eridu to work more tiles. Odds are I may be whipping a bit to get things in faster
I'll make a plan in an hour or so, but your unit numbers look good though.
What are LBs?
Techs:
I was fooling around with the save to see research time and forgot to switch to Paper before saving.
Builds:
Colossus is gone to Sal before we could even start it.
Whipping has got to need a reason to be! Don't 2-whip just because you're used to. If there are other good tiles to be worked, no happy cap problem and no immediate need, grow. Bigger cities are better cities!
. I was thinking of whipping in cities where there are some coastal tiles being worked. I don't consider those "good tiles," does anybody object to whipping when the only tiles lost are coastal/ocean?Eridu: it's been stagnating for too long, I want to grow it as fast as possible. Granted 1 turn isn't much difference though.
So would you say build units in Ur after a barracks? I figure 3gpt is always useful, and the eps points are useful too.Ur: Forge to whip coast tiles/farms was the idea I had in mind... Economy is safe for now and 3gpt is marginal at best.
Monotheism: useless, we're not running a religion and doing so would be a nuisance for trading purposes. Wait for Aesthetics.
[snip]
GS->No. Academy in Ulundi.
Moai: Nibru could work but I was seeing it more as a commerce city. In any case, boats won't be that useful on this map and the micro involved in shipping out units would be a pain...
Specialization:
Uruk can stay the GP farm, it has enough food... although 2 GS isn't exactly a lot granted. We could also run 2 merchants which would allow to run 100% slider for a while...
Ur is better off with cottages, not enough food for specialists.

) But the show must go on!
Joking aside though, the Ele only had 0.6 health left after dealing with 2 combat II HAs, so that was close.
It is now at -3 food per turn, so I switch a grass mine to a coast to slow the bleed.
. He had 100 gold, but I doubted he would part with that much.
. No units can make it in time, so I reload from the auto save made by my trade with SB. I hope that is kosher? 

