OK, here's the game, I will then post the changes asap. No need to DL anything - just play the game. I recommend battle animation off though.....
We are the Aztrecs, map is standard size, continents with little water, Monarch level, 7 random opponents, culturally linked is off, respawn is off.
IMPORTANT CHANGE: graasland, floodplain, plain give NO defence bonus!!!!!
(1) 4000 BC - start is one tile off the coast near a river. move settler 1 tile inland to no-bonus grassland.
(2) 3950 BC - Tenochtitlan founded, science at 100% --> Pottery (cheapest)
(3)-(7) nohting
(8) 3700 BC - Jag Warrior produced, another ordered, moves to hut and gets Bronze Working
(9) 3650 BC - moves
(10) 3600 BC - hut w barbs
(11) 3550 BC - promotion to elite, wines in the northeast
(12) 3500 BC - another JW, moves
(13) 3450 BC - moves
(14) 3400 BC - moves
(15) 3350 BC - moves
(16) 3300 BC - 3rd JW goes west, 1 more ordeded, then settler.
(17) 3250 BC - Wheel from hut, French (?) are in the norhteast.
(18) 3200 BC - red borders in the south, France gives Alphabet, Masonry and 10 GOld for Wheel, Ceremonial Burial and Warrior Code.
(19) 3150 BC - we find Pottery and go for Mysticism (cheapest) @ 100%. Riding from hut, JW fortified in Tenochtitlan, settler ordered. Rome contacted. They have nothing to offer, we are 5 tech ahead. Budget -1 due to too many units.
(20) 3000 BC - running past Rome, JW withdrawn from French territory.
all for now, here's the save:
http://www.civfanatics.net/uploads/KS1-3100BC.zip