ha...you didn't see the new handle I gave you
Okay, start your settler now - use mine instead of rice. Put another chop into the settler.
Warrior can move in position of new city. Scout can spawn bust the West area.
Cottaging the rice was really a waste of worker turns
Switch to slavery when settler pops. Build another warrior, wb, and start LH, which you will two pop whip after a turn or two and then start GLH. 3rd settler will be whipped at size 6 or 7 for max OF into GLH.
edit: To max OF for 3pop settler whip you want to get as close to 39H has possible into the settler build. Should take 2 or 3 turns depending on base hammers and any prior hammer OF. You can adjust tiles as needed on 2nd turn to get it right. Do the math. After the whip, on the same turn, make sure citizens are working best tiles to max base hammers. Remember for settlers that that includes food.
New city goes WB>WB>Gran>Library. Chop a wb out. Second can be whipped. Build warriors as needed.
Second city will run 2 scientists as soon as possible at size 4 or 5. You want your first great person from this city and that GP to be a GS, otherwise you may get a GM in Krak. GMs are not bad, but GS better early, especially for Academy which will be strong in Krak.