Kublai Kahn - Archipelago

I had no idea Bananas gave your cities an extra food. I am going to go look through and memorize all the city bonuses you can get...

I think the city tile will produce what the unimproved tile (and resource) normally produces, at a minimum of 2F/1H/1C. Calendar food resource is a good site. People more commonly settle a plains hill though, since it's, well, more common.
 
yeah, the basic rule I use is "what you see is what you get". If you see 3 food on that tile, that is what your city will have. If you see 2 hammers on the tile, that is what the city will get.
 
yeah, the basic rule I use is "what you see is what you get". If you see 3 food on that tile, that is what your city will have. If you see 2 hammers on the tile, that is what the city will get.

Ha, I've just always assumed there is basic "City-Tile" with very few exceptions.

Like a chump.
 
I'll take a look in a while, but it seems you played on quite a lot. If you really want to learn, keep turnsets short.

You should have 3 or 4 cities by now
 
yeah, the basic rule I use is "what you see is what you get". If you see 3 food on that tile, that is what your city will have. If you see 2 hammers on the tile, that is what the city will get.


I literally just finished Great Lighthouse. Should I have pumped some more out, before I started? I almost never build wonders anymore, so I have forgotton a lot about how the timing of that is supposed to work.
 
Also, I thought I pretty much did what you said to do, and since no major changes happened prior to Great Lighthouse I thought It'd be okay.

I realize now that it was actually a pretty bad idea. I probably made a lot of little mistakes (particularly with my workers).

I actually have a save from before I started. Should I reload?
 
I subscribe to the "get cake and eat it too" philosophy. What you are missing here is the joy of slavery and whip Overflow. This was something I was going to show you. You are playing too fast. You gain nothing from it, especially as the early turns are SOOOOOOO important.

Few thoughts on current save:

1) Can you explain what you were thinking laying those 2 useless roads down. You do realize your Gems are not hooked up yet.

2) You shoulda built 2nd WB in city 2. Almost always think food first. Then 2 pop whip gran into Library or chop or something. I can't tell now.

3) Always a good idea, especially on maps like this to get a scout WB out fairly soon. Multiple benefits to this. You will find more AIs and unfog coastal tiles all around to open sea trade lanes. Further more you can scout out off shore spots. I often just set it to auto-explore and forget about it. It can do wonders for you. Sooner you get more foreign trade routes the better GLH becomes...like whacked out good.

4) Consider running binary science (0% research) at times. Max on gold a few turns and then get your tech when you have enough. Works very well early on especially after writing is in.

I woulda had at least 3 cities by now and a granary and library in Krak. Don't forget you are creative.
 
heck ...you are not even in Slavery :lol: ...you should done that when your settler popped out.
 
I subscribe to the "get cake and eat it too" philosophy. What you are missing here is the joy of slavery and whip Overflow. This was something I was going to show you. You are playing too fast. You gain nothing from it, especially as the early turns are SOOOOOOO important.

Few thoughts on current save:

1) Can you explain what you were thinking laying those 2 useless roads down. You do realize your Gems are not hooked up yet.

2) You shoulda built 2nd WB in city 2. Almost always think food first. Then 2 pop whip gran into Library or chop or something. I can't tell now.

3) Always a good idea, especially on maps like this to get a scout WB out fairly soon. Multiple benefits to this. You will find more AIs and unfog coastal tiles all around to open sea trade lanes. Further more you can scout out off shore spots. I often just set it to auto-explore and forget about it. It can do wonders for you. Sooner you get more foreign trade routes the better GLH becomes...like whacked out good.

4) Consider running binary science (0% research) at times. Max on gold a few turns and then get your tech when you have enough. Works very well early on especially after writing is in.

I woulda had at least 3 cities by now and a granary and library in Krak. Don't forget you are creative.

Man, I forgot all about abusing the overflow with Slavery. That's so much better than just chopping it.

1. :blush: I am terrible about moving my workers on first instinct, because I play too fast.
2. Ah, that would've made sense.
3. I probably would've done this. I haven't been able to get units out like I used to be able to do. Which is probably because I haven't been running Slavery, as you said.
4. I usually wait and do this after I get some Science Specialists.


I'm going to load my last save, and play this like a sane person :lol:.
 
so much better than just chopping it.

well, chopping is good too...ha chop and OF

because I play too fast.

Well don't. I compel you to stop playing fast, like an Exorcist. :satan:

3. I haven't been able to get units out like I used to be able to do. Which is probably because I haven't been running Slavery, as you said.

Well, Wb's are pretty cheap. especially if you have good production. Heck, I don't mind 1 popping a WB early
4. I usually wait and do this after I get some Science Specialists.

It's also good to run it before your Library is in. It all depends on what your needs are and costs. It becomes even more important on higher levels as your costs go up. Honestly, it does take some practice to get a feel for it.

You don't do it just to do it. It's part of your strategy. Note that I rarely run the slider in between 100% and 0%, except just a certain points to finish tech x in so few turns.

Basically though, once I start hitting deficit research (i.e., first city), I start thinking about min/maxing slider.

I' play this like a sane person :lol:.

sanity? In Civ?
 
Spoiler :
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Alright, this looks a bit better. I actually took a bit of time to plan out my worker turns to get that Cottage before my Population grew. Though, I might actually turn it into a farm after I get agriculture. What do you think about this? Is it a bad idea? I just don't know what to do with unirrigated Rice....
Also, should I have waited to hook up the gems? I thought it would save a couple of turns to go ahead and hook it up while I was over there.
My plan for my workers is to just chop then mine two hills. After I get the Lighthouse chopped, I am going to continue the chopping spree on my Settler.

Well don't. I compel you to stop playing fast, like an Exorcist.

I made the mistake of watching too much TMIT. He makes it look so easy to play fast, but I have too much to learn really be doing that.

It's also good to run it before your Library is in. It all depends on what your needs are and costs. It becomes even more important on higher levels as your costs go up. Honestly, it does take some practice to get a feel for it.

You don't do it just to do it. It's part of your strategy. Note that I rarely run the slider in between 100% and 0%, except just a certain points to finish tech x in so few turns.

Basically though, once I start hitting deficit research (i.e., first city), I start thinking about min/maxing slider.

Ah, I finally found the post I read about Binary Research on. So, now I see how it used a little better.

sanity? In Civ?

Perhaps, that is my problem :lol:
 
Post a save

Gotritalin said:
I made the mistake of watching too much TMIT. He makes it look so easy to play fast, but I have too much to learn really be doing that.

Wow, it really worked. I have Powahs! Yeah, TMIT is a much better player, but even he would admit that his play is not optimal.

Just keep in mind that some of those articles are very old. I've haven't read it myself, but the point is not everything that old translates today. Just keep in the binary in mind and use it to tech better and fund expansion. It's a must on higher levels.
 
ha...you didn't see the new handle I gave you ;)

Okay, start your settler now - use mine instead of rice. Put another chop into the settler.

Warrior can move in position of new city. Scout can spawn bust the West area.

Cottaging the rice was really a waste of worker turns

Switch to slavery when settler pops. Build another warrior, wb, and start LH, which you will two pop whip after a turn or two and then start GLH. 3rd settler will be whipped at size 6 or 7 for max OF into GLH.

edit: To max OF for 3pop settler whip you want to get as close to 39H has possible into the settler build. Should take 2 or 3 turns depending on base hammers and any prior hammer OF. You can adjust tiles as needed on 2nd turn to get it right. Do the math. After the whip, on the same turn, make sure citizens are working best tiles to max base hammers. Remember for settlers that that includes food.

New city goes WB>WB>Gran>Library. Chop a wb out. Second can be whipped. Build warriors as needed.

Second city will run 2 scientists as soon as possible at size 4 or 5. You want your first great person from this city and that GP to be a GS, otherwise you may get a GM in Krak. GMs are not bad, but GS better early, especially for Academy which will be strong in Krak.
 
ha...you didn't see the new handle I gave you

Lol what do you mean? I totally missed it.

Switch to slavery when settler pops. Build another warrior, wb, and start LH, which you will two pop whip after a turn or two and then start GLH. 3rd settler will be whipped at size 6 or 7 for max OF into GLH.

What can I do about the workers I will need for my third city? Are they going to be whipped for OF into GLH after the Settler, since my Capital worker will be chopping into GLH?
 

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