Other than the occasional tinkering with the Apolyton Edition of CTP2 there's not many Call to Power fan projects still going these days. However long time Civ community member @Kull has been working over the last year on making the popular Cradle 3+ mods compatible with the Apolyton Edition of CTP2 making a HUGE amount of bug fixes, new gameplay improvements and even new custom terrain/city/unit graphics and animations (so much content he's now calling it Cradle 5!). He's got a project thread happening over at Apolyton and regularly posts updates with pictures detailing his ongoing work on the project. I do worry a bit though as Kull is pouring his heart and soul into that thread with so much content but Apolyton is just not looking all that great these days with down periods and less & less humans and more & more spambots posting there. I've invited him to come to CivFanatics but he's a loyal Poly guy through and through so I'll do my best to cover his work here at CFC and also over in the Call to Power Facebook and Call to Power Discord fan groups. If people want me to copy a full transcript of his Apolyton thread here (which Kull has given me permission to do so) let me know, otherwise for now any lurking CTP fans here can check out his original thread here:
Examples of some of Kull's custom graphics work...

Making Cradle 3+ fully compatible with the Apolyton Edition - Apolyton Civilization Site
This is going to be a rambling thread, which meanders here and there but hopefully winds up achieving the goal as stated in the the thread title. I started playing around with this several months ago and have made quite a bit of progress, but it always feels like "one step forward and two steps...
apolyton.net
Examples of some of Kull's custom graphics work...




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