Kuriotate Settlements

What really bothers me is the flavor of the Kuriotates. These are supposed to be good guys, but for whatever reason godly folk go to war, they take cities and... millions of people starve to death for no good reason. I don't think the imaginary civ citizens should be listening to news reports of "Good guys invade, tens of millions dead, bodies piled higher than the largest temples"

It frustrates and infuriates me to the point I just really can't play as them.


My suggestion for the Kuriotates is (which solves this from a flavor standpoint):

1. Remove settlements.
2. Whenever a city is captured, its population is transformed into "peasants", who act as slow workers, can be settled as villages, or can be joined into your existing cities. The city itself is abandoned (but doesn't increase the AC).
3. Give the Kuriotates a huge number of special buildings which provide them with resources they don't have. (For example, a Goldsmith might provide them with gold, and a Weaver might give them silk or cotton, the player's choice.) This is very much in-flavor for the cosmopolitan Kuriotate cities.
4. Give the Kuriotates other special buildings that give them bonuses based on what resources they have (i.e. a Jeweler might provide +15% income for each gold, gems and mithril resource they control).
5. Teach the AI to spread its cities further apart. (This is a separate function unrelated to making the Kuriotates playable.)
 
My suggestion for the Kuriotates is (which solves this from a flavor standpoint):

1. Remove settlements.
2. Whenever a city is captured, its population is transformed into "peasants", who act as slow workers, can be settled as villages, or can be joined into your existing cities. The city itself is abandoned (but doesn't increase the AC).
3. Give the Kuriotates a huge number of special buildings which provide them with resources they don't have. (For example, a Goldsmith might provide them with gold, and a Weaver might give them silk or cotton, the player's choice.) This is very much in-flavor for the cosmopolitan Kuriotate cities.
4. Give the Kuriotates other special buildings that give them bonuses based on what resources they have (i.e. a Jeweler might provide +15% income for each gold, gems and mithril resource they control).
5. Teach the AI to spread its cities further apart. (This is a separate function unrelated to making the Kuriotates playable.)

I like the settler thing, that makes a lot of sense. But this is how I'd work it.

When you conquer a city you get a number of these civvy units equal to the population of the city -1, and gain it as a settlement. The civilian units can be used as a crappy worker, added to a city as a point of population, or used to upgrade a cottage tile. Basically, pop one to make a town, pop another on a town to make an enclave.

After spending nearly 100 turns making my enclaves some random wolfriders swam through outta nowhere and razed them. Really, I'd have to garrison each one individually to keep raiders from doing that, and I had 40 turns to get it back. Using conquered population to "settle" these small towns would make a lot of sense to me, and mitigate the power of horseback raiders somewhat.

Also: could there possibly be a centaur with patrol ability, as per the sea unit ability? Meh, not all that important, I suppose.
 
Actually that avatar looks more male then female
 
Why don't you use the picture of Alzara as your avatar?

I love how this informative thread has transformed into a debate about avatars. And Alzara, why is there no mention of FfH on your Deviant Art page????
 
Why don't you use the picture of Alzara as your avatar?

I would, but the file always ends up too large :)


I love how this informative thread has transformed into a debate about avatars. And Alzara, why is there no mention of FfH on your Deviant Art page????

Lol yeah thought this thread was about Kuriotates :mischief:
I haven't mentioned FfH on my DA page because... well... it isn't really relevant (please don't shoot me ;)). DA is about my creativity. I've been a member for ages now but have only just started posting some of my writing. I'm always scared of being ripped off :sad:


If a name ends with "-a", it's almost always female.

I'm no expert on names so I won't argue with that :)
In a fantasy world (which is where Alzara originates), real-world names aren't as important I'd guess. So from that perspective I guess the "ending in A rule" might not apply. S'ok though I'm not bothered you think of me as female ;) :p

Al
 
Alzara, if after making the change from 5 cities to whatever you decide on, can you report back if they retain their 3 rings??? Pre-BTS I had changed my huge maps from i + 2 to i + 4 and while I was able to build the extra cities they lost their third ring and all of them were just normal cities. This was in a 20-something version though, have not tried again since. Thank you.
 
Alzara, if after making the change from 5 cities to whatever you decide on, can you report back if they retain their 3 rings??? Pre-BTS I had changed my huge maps from i + 2 to i + 4 and while I was able to build the extra cities they lost their third ring and all of them were just normal cities. This was in a 20-something version though, have not tried again since. Thank you.

Sure no problem :)

I'll report back when my sixth city gets "developing" culture :)

Al
 
Sure no problem :)

I'll report back when my sixth city gets "developing" culture :)

Al

actually, when i did it back in fire, all the cities went from 3 rings down to 2. was noticeble right away.
 
actually, when i did it back in fire, all the cities went from 3 rings down to 2. was noticeble right away.

Holy sh**! That would be bad... when my sixth city is founded I'll tell u if something like that happens!

Al
 
Alzara, if after making the change from 5 cities to whatever you decide on, can you report back if they retain their 3 rings??? Pre-BTS I had changed my huge maps from i + 2 to i + 4 and while I was able to build the extra cities they lost their third ring and all of them were just normal cities. This was in a 20-something version though, have not tried again since. Thank you.

Now that's something to ruin the day :lol:

EDIT: Quoted the wrong person :lol:
 
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