I know they aren't that popular a civ, but I've always enjoyed them for some reason.
One of the things I liked about them was that with sun and water, they were set up for terraforming out of the box.
Now, in this mod, creation mana has been substituted for sun mana.
Just playing around a bit, I can't find too many uses for the creation sphere.
Kuriotate cities have never really had much problem growing in my experience. I guess the level 1 spell adds more health, so that is good. I often go FoL with the kuriotates so that isn't as big a deal to me.
I think the second level spell, fertility, could be useful, but usually you can build a settlement by something if you need that resource, so I'm not sure I would bother with it.
I guess the third level one could be useful if you had just summoned Basium, and needed to grow a settlement quickly. I haven't used it in game, but just the blurb seems like it is less useful than the two spells that precede it in this line. I can't see getting an archmage to take this promotion however.
It just seems to me creation mana benefits other civs a lot more than the kuriotates. I think sun was more useful than creation for the kuriotates.
And you can't build Herne now? In other mods I got a lot more mileage out of him than Eurabates, because by the time I got divine essence Eurabates was kind of something you had to babysit. Usually he didn't get enough promotions to be useful before the game was over.
I guess with strength 50 he is going to work differently, but in this mod I find myself ignoring the magic line after I get priests.
I kind of call it quits at sorcery on the arcane side too, the only reason I go that far is to get dispel magic. I wasn't even bothering with that till I found out dispel magic got rid of haunted lands.
So is creation useful somehow? Because so far I'm not seeing it.
One of the things I liked about them was that with sun and water, they were set up for terraforming out of the box.
Now, in this mod, creation mana has been substituted for sun mana.
Just playing around a bit, I can't find too many uses for the creation sphere.
Kuriotate cities have never really had much problem growing in my experience. I guess the level 1 spell adds more health, so that is good. I often go FoL with the kuriotates so that isn't as big a deal to me.
I think the second level spell, fertility, could be useful, but usually you can build a settlement by something if you need that resource, so I'm not sure I would bother with it.
I guess the third level one could be useful if you had just summoned Basium, and needed to grow a settlement quickly. I haven't used it in game, but just the blurb seems like it is less useful than the two spells that precede it in this line. I can't see getting an archmage to take this promotion however.
It just seems to me creation mana benefits other civs a lot more than the kuriotates. I think sun was more useful than creation for the kuriotates.
And you can't build Herne now? In other mods I got a lot more mileage out of him than Eurabates, because by the time I got divine essence Eurabates was kind of something you had to babysit. Usually he didn't get enough promotions to be useful before the game was over.
I guess with strength 50 he is going to work differently, but in this mod I find myself ignoring the magic line after I get priests.
I kind of call it quits at sorcery on the arcane side too, the only reason I go that far is to get dispel magic. I wasn't even bothering with that till I found out dispel magic got rid of haunted lands.
So is creation useful somehow? Because so far I'm not seeing it.