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- Apr 11, 2011
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- 11,902
It was Deity, Robert the Bruce killed me in T22.Enjoy playing with a 30% production handicap. Deserts enable Mali to grow pop quickly to offset this (somewhat). Hope it's not Deity!
It was Deity, Robert the Bruce killed me in T22.Enjoy playing with a 30% production handicap. Deserts enable Mali to grow pop quickly to offset this (somewhat). Hope it's not Deity!
Even with Canada's Tundra bonuses, they're really quite underwhelming. I mean, it's kind of suitable for Canada to be the civ that just stays in the tundra and kind of just, sits there doing nothing. But the more I look at them, I feel they could be a competitor to Tamar as the worst civ. It definitely feels like they need something else - even if you gave them +1 culture on tundra tiles, I don't even think that would bring them up to middle of the pack.
As someone that just finished my Canada game earlier today, I'll say that Hockey Rinks are actually quite good since you can get max yields from them very easily, and the diplomatic favor bonuses are not bad if you're going for a diplomatic victory. As a whole however... Canada sucks. There's no way getting around the fact that most of their bonuses are pointless because of how bad tundra bias is. Maybe if they made it so that their tundra farms also got +1 food on them so that they'd effectively be the same as grasslands yield-wise then it'd be okay, but as is they really don't have much going for themI'm in complete agreement. The only thing Canada has going for it is not having to spend faith to get national parks. But how many national parks do you really build? The most I've ever built is 5 but I more typically build one or two. So, Canada saved me 3,400 faith (2 national parks) at the cost of 800 production or 3,200 gold ...
Oh Canada ...
I mean, why would I ever want to settle a tundra city when I don't have to? Sure ... occasionally you get that magical tundra city with 3 fish, 2 deer, and 4 tundra hills but that's the exception and not the rule.
Canada is bottom tier, easily. It's harder to think of a civ worse than them actually. It's a real shame because I see potential in their general design but it's like the devs decided to get super-cautious with Canada just to make up for their wonton assortment of amazing bonuses given to the other GS civs.
I'm a suguba power user so maybe my perspective is different, but I feel like Golden Age Free Inquiry can be competitive with monumentality. It's really not hard to get 5-8 base adj on a suguba right away.You get a trade route for free and also you can pick the Monumentality dedication to just gold/faith buy all the settlers and builders and traders you need for a while. Hell you can do the same for the Medieval Era probably, and once you're that far into the game you'll be swimming in money.
If they had +1 food from all tundra tiles they would be rockin'. Like it would make them a perfectly balanced tundra civ, much more so than Russian tundra, because they can't build farms.Maybe if they made it so that their tundra farms also got +1 food on them
I've rolled about 10 Mali games and only 2 have given me sufficient desert tiles to take advantage of Mali's abilities. I assumed Mali's start bias would give me the proper terrain to put their acclimation to the desert to use, because their abilities are so obviously geared to that climate.
This raises two questions for me:
1. *Should* civs like Mali or Canada *always* spawn near a large region of "useful" terrain? I'm not necessarily asking if this is a bug (see next question).
OR
2. Is it best to think of their climate-specific abilities as situational and starts near relevant terrain as fortunate?
Why not use the map setup options with "hot" and "dry?" That always gives me a map with lots of desert and plains.
Yeah the fact that they can't be rushed is definitely a big strategical advantage, but I mean in theory any civ can get a big early game advantage by playing greedy depending on what their neighbours decide to do. It's more just that Canada don't have to worry about the potential of having to restart after 20 turns due to getting warrior rushed with your pants down. So I don't know if I'd call that an advantage or not, in practice it'll only really save you time by not having to remake games as much lolUnrelated someone to original subject, but since people bring up Canada. I find them rather interesting to play in a rather weird way. The Tundra farms blow, the Ice Hockey Rinks and Mounty feel like they take forever to get, but it's almost hilarious how greedy you can be with your opener. Want to build 3 Settlers, a few buildings, and a few builders while you still only have like 1 scout, your starter warrior and 1 slinger? Probably can! Definitely not MP viable, but I don't know how I rate a Civ that can play like they were isolated from almost any start.
It does make me question the QA that goes into the game when Canada and Maori release in the same expansion. They are clearly in different leagues in terms of bonuses they offer.
Mind you, Korea and Georgia released together in R&F... but at least Georgia’s abilities are situationally powerful whereas Canada’s are niche at best :3
Perhaps there is a hidden depth that Canada lovers are going to tease out for us
It's not really QA's job to design the civs, though. They're just play testing what's given to them and providing feedback. Ultimately, it's up to the designers to ensure that each civ is fun to play and at least somewhat balanced.
Perhaps there is a hidden depth that Canada lovers are going to tease out for us
Nah, there's no horse bias. Just {tundra, tundra hills} at 1 and {snow, snow hills} at 5.
For some reason their Desert start bias is only 2 instead of the maximum 1.Mali start without any desert is really a problem. Hope they change that soon in a patch.
I want to play them again and see if their chop is 30% nerf as well. If not then... not starting in desert May in fact be better than starting in desert. Certainly a grassland mine with +4 gold helps nearly as much as a desert mine.Mostly no desert near the starting point.