Finite Monkey said:
I was not aware they added it in an expansion but please tell me which and I'll go back.
I remember now, it was Conquests. They had one medieval conquest (i.e. scenario) where the plague played a major role. The plague was not implemented into the main game by default, but there was either a game option to activate it there, or it could easil be modded in (I don't recall which).
Finite Monkey said:
Wouldn't it be interesting if a "Dark Age" could be implemented (opposite of Golden Age) through diplomatic means? I see this being more fun in MP than Single player but are there any other thoughts on the matter? I would say it can be similar to a UN vote where if the majority of societies (or maybe all) decide to shun you, you enter a dark age.
While I would like to see a Dark Age, I don't think it should be introduced by diplomatic means, this sounds like some kind of scientific embargo ... which would also be an interesting idea, but not what I understand under "Dark Age".
What about catastrophes that have a certain chance to happen, but you *can* prevent them when you prepare for them?
For example: There is a 1% chance per turn that a plague will break out. In a turn where this is the case, the game randomly determines an empire to be struck by the plague. Then, it checks how many granaries / hospitals etc. this empire has per city, as an average. If this average is below a certain number, then the plague will break out, and the player will be notified that due to his lacking health infrastructure, the plague is now rampant in his empire, and additional unhealthyness is added to all his cities. If, however, he has enough of these buildings, then he gets notified that his excellent health infrastructure prevent the outbreak of a plague. (Come to think of it, you could also sum up the health points of the cities instead of counting buildings, or you could look whether the player has an especially unhealthy city where a plague could originate).
The nice thing about this idea is that it also works for other catastrophes. Like a Dark Age. There is a 1% chance per turn that a dark age will break out. In a turn where this is the case, the game randomly determines an empire to be struck by it. Then, it checks how many libraries / universities etc. this empire has per city. If there aren't enough, then the player is notified that due to his lacking interest in science, his civilization has fallen into a dark age. (Effects may include a penalty for research.)
These random events could spice up the game by adding a lot of variety to it. But because you can prevent them, players shouldn't feel shoved around by the RNG when a catastrophe hits them.