Land Based Transport Units

LPlate2

Warlord
Joined
Dec 27, 2018
Messages
299
Hi,

Is there a mod or modcomp which has taught the AI how to use land transport units?
 
hi,

there is and there isnt...

Dune wars contain a code for land transport that functions well.
i once used it.

if you know your way with c++ - you can extract the code from dune wars dll src.
from my memory from years ago - the changes should be marked with cephalo or something, but not everything is marked.
so , thats a tough one.
 
@keldath, thanks. The cephalo cue helped me find AREAAI_ASSAULT_SAME_AREA. It looks like exactly what I was hoping for as a starting point.
 
Hi guys, :wavey:

just look at WTP (We the People).
We use "land based transport Units" massively: Oxcarts, Wagon Trains, Carriages, ...

The complete Automated Trade Route System relies on them.
And yes there is also all necessary AI code in there.

In Civ4Col "Yields" are actually also Units, that can be placed by Worldbuilder, picked up in a Colony, bought in Europe ...
But we also have other "land based transport Units" - like Stagecoaches - that purely transport Units like e.g. Colonists.

Summary:

All the UNIT_AI code you need is there and can be adapted to Civ4BTS. :thumbsup:
(We Civ4Col modders from WTP also use Civ4BTS code whenever needed.)

But I really mean "adapted" and not "copied".
Because the game design and game logic in Civ4Col and Civ4BTS are too different to just copy AI logic.

Have fun modding guys. :)
 
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