KaNeaGE said:so part of what needs to be done is make terraforming harder.
2. This process should also consume the unit as a penalty for what you are doing. as of now there are zero consequences for doing this. you are manipulating the balance of nature for your own selfish needs, and nothing bad will ever happen...In a sense you are building a farm on plains when you terraform it to grassland. perhaps make the world unit druid (forgot its name) be able to do this without consuming him.
I like this for slowing down the rate of terraforming, especially when higher level terraforming spells cost such valuable units.
I think that a hero or two with the ability to not sacrifice themselves would be nice.
As a twist, I might also suggest that casters of the veil can sacrifice other units, rather than themselves, provided there is a sufficiently powerful unit in their stack.
One other idea might be to make the vitalize spell exclusive to one or two heros and to make a new spell the 3rd level nature spell:
Balance of Nature -- This spell swaps the properties of the target plot with the properties of the caster's plot.
In this way, you could move grassland or hills around, but you couldn't make new grassland.
Deserts, forrests, and plains are covered by other spells, so you can make those if you like.
The ability to "move" hills around like this is also interesting.
The ability to swap the best plots of your neighbor with the worst plots on your border is also interesting.