land mines

jpowers

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One of the most significant advances in military strategies in the last 200 years has been the development of the antipersonnel land mine. This has had tragic cultural consequences as well as deadly military implications. I propose a scientific advance of 'Land Mines' which will enable Infantry and Mechanized Infantry to '(L)ay mines' on a square. The mines will be invisible to enemies and will attack the first 3 enemy units that move onto the square with attack strength 6. After the third attack, the mines will disappear. For each mined square, the mining civilization loses some respect from all other cultures, and a citizen in their own culture is converted from happy to content or content to unhappy. Is this kind of mod possible with current tools?
 
I can see people moaning about AI units bypassing mines and that they *must* cheat and know where they are...
 
Originally posted by jpowers
One of the most significant advances in military strategies in the last 200 years has been the development of the antipersonnel land mine.

I would recommend bombardment, not normal attack. Generally, landmines merely delay units, not destroy them. So, if an infantry steps on a landmine, it should be hit by bombardment. If it spends a whole turn on the square, the landmine is removed.
 
Would you then need a guy running around with a mine detector or something...just to balance things? Available to all of course.

I don't like the idea though - not as an idea to this game - it's a good idea, but having seen the works of the anti-personnel land mines on TV....it's just awful
 
I agree about the mines, but I think that instead of having an attack, it should bombard anything that steps on the square, instead.
 
I think it's a good idea but how can you know there's a mine on a sqaure?? If it would be visible, everyone would evade it and if it would be invisible it would be ****ed up as well:confused: :confused:
 
It is visible to the person who owns the mine, similar to the way that you can see the number of defenders in a city, you can't see the AI's.
 
I don't think it should be visible to the person who owns the mine either. There should be a drawback to landmines and I think this is a good one. In a lot of wars around the world, mines are placed by one unit of an army and when another unit of the same army comes along, they hit the mines. This happened a lot to the Americans in Vietnam.
 
Originally posted by Myartar
I don't think it should be visible to the person who owns the mine either. There should be a drawback to landmines and I think this is a good one. In a lot of wars around the world, mines are placed by one unit of an army and when another unit of the same army comes along, they hit the mines. This happened a lot to the Americans in Vietnam.

This would be a good downside, and accurate to the deployment of land mines. Also, the worker units should have a remove mine function - or maybe the explorer, give them some use in the game (and to anyone who loves using explorers and have all these fancy strategies - shut up, i know, but they still come in too late in the game)
 
I don't think land mines should be used unless civilian children can get their legs blown off. Give me realism..or forget it.
 
Originally posted by Zachriel


I would recommend bombardment, not normal attack. Generally, landmines merely delay units, not destroy them. So, if an infantry steps on a landmine, it should be hit by bombardment.

Agree with bombardment, once per turn for a max. of three. Reputation hit (like nukes) and unhappy citizens are both good balancers.

Even if the AI "knows" where they are and avoids them (although I see them get hit by the same ZoC unit time and time again) you could at least make them take a less desirable route.

Will the AI use them?
 
Originally posted by louiethelesbo
I don't think land mines should be used unless civilian children can get their legs blown off. Give me realism..or forget it.
Keep to the discussion. :rolleyes: Your input in this discussion does nothing but cause upset.
 
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