lanun

The problem I have while playing lanun (which is rather obvious) is that lack of sophisticated water-like units. It would be good to introduce one or two types of ships, lanun-specific, or one ship + another one special land unit. Currently lanun work for me, as I can place cities anywhere I want, only until they have at least 5 water tiles to work on (even on snow), act quite good with them using conquest and slavery or arete and conquest (unfortunatelly in this case either runes or OO are mandatory). As I can spam cottages early on and do not worry about farms (of course placing cities on tundra or snow is only valid, if there are some critical resources there), I have plenty of gold, but still there is something missing flavor-wise.

As for the lighthouses I often chop them using slavery. Its either those goblin slaves, or some population chop. The lanun lack of productivity can be compensated.

A pirate ship could be upgradeable for the lanun to corsair, or something like it. This unit should have been restricted to three, have strength like the frigate and high speed. It should be able to attack cities, but not take them over, only plunder some gold, but definitely more than from pillaging or attacking other ships. These units should be upgradeable from level 4 pirates and available after astronomy with iron (it would also cost gold, like 150, or something, as we are speaking of pirates, aren't we. In general lanun should be more all about gold, arrr...).

As for the land unit, I would say, lets make the lanun boarding parties upgradeable to some kind of bounty hunters. The bounty hunter could be a hidden nationality unit, also restricted to 3, with 8/5 strength. His special ability would be a boosted xp gain (e.g. 2 times faster gain), and 150xp limit from fighting with barbarians and more gold while razing cities/improvements. They would also have all the abilities boarding parties have. They could not be built, only upgraded from a 4 level boarding party in a city with harbor (also + gold, lik 100).

I think this could make the lalnun more worth it.

I was also thinking about adding a +1 happiness bonus for the lanun to the harbor.
 
I think coastal cities in general would be a lot more valuable if lighthouses cost only half as much as they do now.

Agreed, plus I do think that Lanun pirates should get the amphibious promotion for free...
 
perals shoudl appear about as often as clams and such do. whenever i play lauaun i never see perals.

also lauaun units should go "arr!" whenever you select them
 
A pirate ship could be upgradeable for the lanun to corsair, or something like it. This unit should have been restricted to three, have strength like the frigate and high speed. It should be able to attack cities, but not take them over, only plunder some gold, but definitely more than from pillaging or attacking other ships. These units should be upgradeable from level 4 pirates and available after astronomy with iron (it would also cost gold, like 150, or something, as we are speaking of pirates, aren't we. In general lanun should be more all about gold, arrr...).

The corsair is a must. Do not even limit it to 3 but just replace the pirate with it. Other ships should also be replaced. Maybe not give them a bigger power but enable to cross ocean for the low tier ships [not end the turn on ocean titles but cross them over to the next shore title]
 
I disagree that the Lanun sounds should change. I'm a huge fan of their Spanishness.
 
well one of the main problems with the lauaun is that sea battles arent all that important or interesting if they were, the lauaun woudl be more enjoyable to play
 
They are on archipelago.

I have noticed that the time between Pirates and Frigates is to short. Usually the AI if it goes that branch it will not stop till it gets Frigates and Lanun pirates can do nothing then.

If Lanun wants to stay on top on the seas then they have to build Frigates them self and they do not get any bonuses from frigates so the era of pirates is really short.
 
I totally agree, the pirates are becoming obsolete very fast. You can have some very experienced pirates, but the whole idea of having a hidden nationality fleet to loot the seas is not working ATM.

An upgrade for pirates, or some special lanun-only ability is required for the other ships.
 
I am kind of a Noob as has been forever. But the whole production thing never was a problem for me. If you get a single tile island and then only have water on all sides, you'll have so much food comming in that you can support a mess-load of specialists.
 
Perhaps the Lanun should have a unique unit that replaces the firgate and retains the hidden nationality trait. The experienced pirate units could be upgraded into this new unit making it even more attractive for Lanun players.
 
I am kind of a Noob as has been forever. But the whole production thing never was a problem for me. If you get a single tile island and then only have water on all sides, you'll have so much food comming in that you can support a mess-load of specialists.

I have to agree with this. Make a couple of specialist engineers and then when the great engineers come along add them to the city instead of rushing a wonder. Production problem solved!
 
I have to agree with this. Make a couple of specialist engineers and then when the great engineers come along add them to the city instead of rushing a wonder. Production problem solved!

Well, there's three issues:

1. You will be outproduced even in the food department by farm spamming, agricultural landlubbers, who in addition to food have extra options for producing hammers.

2. Happiness will be an issue. You won't get room for those specialists when your cities are in revolt.

3. To make engineers you got to have either a forge/machinists shop or a wonder. To resolve your happiness issues you have to build other buildings. The hammers needed for these doesn't show up magicially.

In summary:
While Lanun is a fun civ to play, especially at lower difficulties, they aren't very competitive atm at higher difficulties and they really suffer in multiplayer.
 
there was such a building in civ3 or vanilla civ4.. not sure what it was, but it existed, tho it may have been a high tech thing, but if so then it could be attached to alchemy or blasting powder.

I remember what that building was! Offshore platform! :D Of course it did come late as you said (in the modern ages) and costed about 200 shields so it took a long time to build without rush buying it. Maybe the lanun should also have a replacement for the harbor that gives more commerce from water tiles so that they can later afford to buy this production improvement?
 
a unique building that gives +1 production from water tiles would be ideal, though if one has conquest or rush buying via gold or population then production isnt as much of an issue.

Maybe we could attach this (on a global scale) to the Great Lighthouse? Currently it's no different from it's vanilla incarnation, which was already pretty lame compared to the other wonders, and in FfH, it's even more pathetic.
I think it deserves a good rebalance; after all, it's Falamar's favorite wonder. :lol:
 
i have an idea: a lanun city with a harbor produces 1 or 2 extrra hammers on its city space. also it shoudl gain 3-5% increase in hammers per water space the city has in its radius ( or maybe around 10% and only if it works that space)
 
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