[Large Mafia August] Archetype mafia game thread

The full list (copied from the dead QT, so no names are given):

... scans Zack for items
... role scans zack
... faction scans zack
... scans zack for religious items
... scans zack for injury
... attacks zack
... faction scans zack
... attacks zack
... attacks zack
... PG scans zack

They're stalking you.
 
Congrats to the hero faction and thanks to Kennigit for hosting the game!

there was too much luck in the game!
My opinion is that luck shouldn't be part of the game. This isn't poker or D&D, it's Mafia: The original game had a definite set of rules, with no random/luck based abilities. It's part of the game charm. When luck is included, making the right call isn't enough anymore, it becomes a different game. For example, a vigilante could fail to kill a scum because he was unlucky with his roll. This isn't right.

I remember reading hosting tips somewhere, that luck should never be part of Mafia. Most players don't like it. Can't find where it was.

Anyway, if you want to grant a 50% ability, it's better to have the player use that ability every two days. 30% = every three days. 10%, then once or twice per game instead. It's much better than "screwing" a good call with bad luck.

Also, as a host, you don't want players to doubt your integrity, and it will happen if a stroke of good/bad luck happens. Golden hosting rule (imo): Stay clear from luck-based stuff.
 
Great game, props to Kennigit for hosting! :goodjob:
 
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