... manually add them via the World Editor so we can play around with them a bit and see what they are like ?
Placing "Large Rivers" via
World Editor works
100% fine. (It always has.)
That was the way I adjusted all the
existing Maps which also work
100% fine.
The
only issue I am still aware of that exists in the new feature Branch "Large Rivers" is "
MapScripts can not yet generate Large Rivers" ....
(There were 2 small bugs left e.g. with Automated Transports but I think
@devolution recently fixed them.)
However, I am not 100% sure since I have not tested it the last 2 months due to hospital and rehab.
(I hope that I will be fit enough again soon to do some intensive testing and maybe also support a bit with bug fixing if any bugs are found.)
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Of course that branch contains also several fixes and balancing improvements we had collected.
But most importantly it also contains
several other new features and lots of
great graphical improvements, e.g.
- new Types of Goodies / more Goodies (e.g. "Defended Native Villages", "Animal Caves", "Ship Wrecks", "Camp Fires" ...) - special thanks to @Zeta Nexus for the support for finding graphics
- Improved / more diverse Goody Spawning System (that includes changes to support further future new Types of Goodies)
- new Types of Events / more Events / more Quests (e.g. "Trade Quests" with Europe or the Colonies) - special thanks to @Raubwuerger for all the new Events he created
- Improved and more powerful Python Event System (that includes changes to support further future new Types of Events and Quests)
- Map Randomization Option "Randomize Terrain Feature" for existing Map to make existing Maps feel a bit different every game without changing Terrains or Layout
- Awesome Graphic Improvements, Goody Graphics and better L-System for Terrain Improvements and Terrains from @Schmiddie
- Improved Ambient Sounds (e.g. Africa and Port Royal Screen) - special thanks to @Zeta Nexus for his efforts
- An incredible amount of text improvements and added translations - special thanks to [B]@Kendon[/B] and @Fürstbischof
- ...
However, all these features together are
still smaller and
less impactful to gameplay than
"Large Rivers" itself, which is really a complete set of various small features and changes that collected together really form a
"full game concept" in itself.
(Which is the reason the complete development branch is also called "Large Rivers".)
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Summary:
I still hope that this branch will be finished, integrated and published in the next months ...
It really is a petty that this branch has been lying around unfinished and unpublished for so long.
From all my test games "Large Rivers" is really one of my favourite new additions to gameplay.
(But of course I am biased ...)