DeclanTKatt
Chieftain
Has anyone noticed that when playing the game using the 'large' UI set, city view production queues can become glitchy?
Below are three thumbnails describing what I'm talking about. The first, Queue_Normal, is what the production box looks like normally. However, if you are in a city which is not producing anything (awaiting production orders), and then cycle to the either the next or previous city, then the production box of that newly focused city will look like Queue_Skewed. If you have the production queue checked, then the city will look like Queue_Full.
It is quite strange, AND IT'S DRIVING ME NUTS! Seems like something that after two years of release and two expansions, Firaxis should have fixed by now. Anyways, just wondering if anyone else has noticed this and if there is a known fix available. I'm making a UI mod and I really want this issue resolved with it. I've tried a couple things here and there in the cityview.lua to no avail. I sure hope it's not in the .xml file. Messing with the structure of those things are a bit of a hassle.
I'll try some more things tonight and I'll post any results here. Thanks.
Below are three thumbnails describing what I'm talking about. The first, Queue_Normal, is what the production box looks like normally. However, if you are in a city which is not producing anything (awaiting production orders), and then cycle to the either the next or previous city, then the production box of that newly focused city will look like Queue_Skewed. If you have the production queue checked, then the city will look like Queue_Full.
It is quite strange, AND IT'S DRIVING ME NUTS! Seems like something that after two years of release and two expansions, Firaxis should have fixed by now. Anyways, just wondering if anyone else has noticed this and if there is a known fix available. I'm making a UI mod and I really want this issue resolved with it. I've tried a couple things here and there in the cityview.lua to no avail. I sure hope it's not in the .xml file. Messing with the structure of those things are a bit of a hassle.
I'll try some more things tonight and I'll post any results here. Thanks.