Loppan Torkel
Deity
- Joined
- Feb 21, 2004
- Messages
- 4,756
I know you can create larger maps than "huge" already, but as it is now there might be problems because the gameplay is not balanced for it or it gets too slow.
Most people seem to play larger maps - http://forums.civfanatics.com/showthread.php?t=58111&page=2&pp=20 - and it would be a step towards more realism and give more alternatives for winning the game without reaching total worldomination each time. With new concepts like religion and civics, and increased focus on diplomacy and espionage, there should be ways to keep it interesting without constant warring.
So maybe it's obvious that Fireaxis will increase the mapsizes and balance the gameplay for it, but who knows?! it's a designdecision so a poll won't hurt..
The question:
Should Fireaxis put a greater focus at really epic games, with options for mapsizes larger than "huge"? - A Civ that is fun to play at gigantic maps...
Most people seem to play larger maps - http://forums.civfanatics.com/showthread.php?t=58111&page=2&pp=20 - and it would be a step towards more realism and give more alternatives for winning the game without reaching total worldomination each time. With new concepts like religion and civics, and increased focus on diplomacy and espionage, there should be ways to keep it interesting without constant warring.
So maybe it's obvious that Fireaxis will increase the mapsizes and balance the gameplay for it, but who knows?! it's a designdecision so a poll won't hurt..
The question:
Should Fireaxis put a greater focus at really epic games, with options for mapsizes larger than "huge"? - A Civ that is fun to play at gigantic maps...