Stageon
Chieftain
Maybe it's just me, but the weaknesses of the game's combat system - talking about the interface more than mechanics here - becomes really apparent in the modern age, especially on maps bigger than "small". It almost seems like another game...I really enjoy combat in the ancient, medieval, rennaissance, industrial ages, but once each civ starts stockpiling huge numbers of units, eveything slows to a crawl. There's a dearth of options for selecting and controlling particular groups and everything seems to lag pretty bad behind clicks. I have a pretty decent system too.
I'm not complaining per se, I mean I love the game overall. It just seems like not enough though was put into doing things en masse. I know about the grouping, selection, and rally point options that exist, it just seems like everything seems way more difficult and clunkier than it should be. We've gotten lots of ideas brought in from RTS game, like a scrolling world map, 3D graphics, and so on, but maybe more could have been/will be done in this regard.
Any opinions? Am I the only one who doesn't enjoy the late game/massive battles as much as smaller scale tactical affairs with a manageable number of cities?
I'm not complaining per se, I mean I love the game overall. It just seems like not enough though was put into doing things en masse. I know about the grouping, selection, and rally point options that exist, it just seems like everything seems way more difficult and clunkier than it should be. We've gotten lots of ideas brought in from RTS game, like a scrolling world map, 3D graphics, and so on, but maybe more could have been/will be done in this regard.
Any opinions? Am I the only one who doesn't enjoy the late game/massive battles as much as smaller scale tactical affairs with a manageable number of cities?