700AD (T185)
Lets see what is going on in this save. First I see we are in Monarchy. It is 700AD and we only see 1 other nation, so why Monarchy? Is this played as AW? I think not, so why not go for Republic? It will let you tech faster. This is Warlord, so you could pretty much stay at war, once you invade the presumed other continent, if needed.
To me Monarchy is for AW only or for Religious civs that can switch at little cost. I have to look now to see what traits Hannibal has as I have not played Cathage in some time. Ok I knew it was Seafare, but I was not sure about the other and it is Industrial.
What can I say about Seafare, other than to me it sucks. I prefer Commerce and Industrial. Playing AW, Mil is ok and Science is not bad. Not a great fan of AG, unless at Sid where I will be needing the early faster growth. Dislike Rel, Exp and Sea.
Cathage has a strong early UU for defense. I see no reason for defense in a normal game at Warlord and certainly I do not need a Num Merc. Frances Musketeer is fine as it comes at the right point and lets you bypass rifles, which I do anyway.
So what do we tend to see in low level games? Well slow expansion, leads to slow research and soon to being weaker than you neighbors, when you should be the king.
Biggest reason is workers. If not the lack of them, then to inefficent use of them. Wasting movement, working on the wrong tile or the wrong improvement. Wider spacing than is useful, but that is not critical, except for the worker issues.
The CxxxxC or wider compounds the lack of workers and the misuse of them. Why, because you have to travel farther and take time and or make even more roads that will not be use for some time, if at all. Remember 21 tiles are of no use to a size 12 or less town. You cannot be a metro without a hospital or Shakes.
You do not really want to learn Sanitation or Free Art as they are optional techs.
Better have 20 city using 10-12 tiles, than 12 cities with 10 idle tiles apiece. As a rule the players that are struggling with Warlord are going to be hard pressed to make good use of a metro.
So where are we right now at 700AD? I checked on my Roadmap for Warlord thread to see where I was at about 700AD. This game iirc was a very easy one and I had MT and 4 turns for Physics. The 900AD screen shows most of the continent under culture.
So here we have only Feudalism in the Middle Ages and we do not have Lit, so no libs. 10 towns, one rioting and 1 quite a ways away, Two not contigous to the empire. Not so swell all in all.
What actions are useful right now? First I turn off all the animation, except battles. Turn on color blind for ease of detecting the nations as I have a 31 color palette. Enable Always build previous.
Making 54bpt at 70%, yuck. We have nearly 200 beakers into Eng, so I leave that, but often running to Chiv is a good plan. Here we do not have anyone other than Liz, so we can wait or skip. That does mean no Templar.
We have Horses and Iron, but no lux. I would expect at least 3 on a std map continents of this size, maybe even 4 lux. A glance suggest that we have none on our end of the continent and Liz has silks and furs at least, ouch.
Hum, we pay 20 maint for 10 towns? It is a large chunk of our net (after corruption) income. 6 of 10 towns have a clown?
Carthage, I suspect I am not in the race for Sun Tzu. I would prefer to be using the best city I have for more important things. This is not AW, so I do not need barracks everywhere. I may be able to get GL, but I do not want to risk a GA right now. I switch it to market and eat 45 shields.
We must get this city making things that make the empire stronger, settlers or beakers come to mind. We are starving so how would you expect to build a 600 shield wonder? If you want a wonder like Sun Tzu, get the city ready. It should be size 12 by now. It should have all worked tiles improved. Most of all its citizen must be working and they are not all working and we are starving at size 8.
I checked and see the GA was already occurred. This should have been avoided, by not using Nums. Use swords and avoid the GA. I set lux to 10%. Put the joker on the grass tile.
Hadrum stop the worker making a mine on a mountain. Yes that is nice to have, but it must wait till you have more important tiles improved. Namely we need to get roads down on worked tiles. That flood plain being worked is going to give us gold and we want it irrigated. Start a worker, you seldom can afford to be on wealth with 10 towns.
Oea switch temple to a settler. Why make a temple this is Warlord and we get 3 content citizens. The settler will drop the pop down and the 10% will hold things till we get either a settler or worker out.
Send settler to hill and a num will escort.
Sabratha switch temple to settler and joker to science.
Units, I hate to see regular non warriors. Sometimes you have to and if they are only for MP that is fine. Horsemen must be vets, they just die to easily as regs. Sword and other early attackers may be able to get a promotion, horses tend to die or retreat.
We are nearly at max support, so I will disband some units soon.
Sorting by shieds we have 4 towns that make 8spt or more. One has 3 corrupt, so it is only getting 6. This basically means no reason to make a barracks in places with less than 6 net shields right now.
Theveste switch rax to settler and will sell the temple after it pops.
Leptis Minor switch temple to settler wasting 17 shields, ouch. Joker to taxman for a few turns.
Utica was a hard call. It was making a court, which is nealry useless when next to the capitol. The choice to make a unit or a market. I go with market, even though lux are a long way off now. Still it is only 5 turns. The maint can be earned at the times we run low research. It has a colosseum, which I detest, especially at Warlord.
You paid 120 shields and 2gpt maint. 4 swords could have taken a real toll on the Queen.
Hippo joker to taxman. Stopped the worker mining a desert tile. Dang we have lots of worked tiles with no road, we do not want to mine deserts, ever or nealry never. Certainly that could be done much later. We are losing gold every turn.
Leptis Magna joker to mountain mine.
I am sure this has been mentioned, but it is best to not move workers off a tile and not make a road. That is just lost turns. It is also lost gold, if the tile is worked and why would you have worker improve it if it is not worked?
Rusicade switch temple to worker. Lost 15 more shields. What is that worker doing on the wheat that is not in the borders? More lost turns.
Stopped the worker in Carthage that was chopping. That is not a bad thing, but with 6 workers we need roads more.
710AD (T186)
Carthage start an MDI.
Leptis Minor > worker.
Oea > worker.
Bede reports we are pathetic at 6th place.
720AD (T187)
Found Cadiz
It goes to wealth and lone citizen is scientist as it is desert.
Found Cirta
Starts a worker.
730AD (T188)
Found Nora
Rusicade need a scientist.
740AD (T189)
Disband curragh in Oea.
750AD (T190)
Carthage > MDI.
Theveste > settler.
Hippo > MDI.
Leptis Minor > settler.
Found Rusaddir
starts a worker.
780AD (T193)
Found Sulcis
Start a worker.
790AD (T194)
Carthage > settler.
800AD (T195)
Hippo > settler.
Rusicade > settler.
Drop research to 0%.
810AD (T196)
Start settler in Hadrumetum.
Mono
15 towns, 2 settlers moving into place. Liz is is down Eng, up Republic.