Hi,
The tipping point in 4x games, in which the tedium far outweighs interest or challenge is hardly unique to Civ. Most games reach "Ugh, I know exactly how this ends, do I really want to slog through the next umpteen turns," long before the game ends, long before all those cool late game features really matter.
Attempts to constrain the late game also work against the AI, which is always much weaker than the late game design, resulting in, once again, the late game not really being the weak link.
Anyway,
Ken
The tipping point in 4x games, in which the tedium far outweighs interest or challenge is hardly unique to Civ. Most games reach "Ugh, I know exactly how this ends, do I really want to slog through the next umpteen turns," long before the game ends, long before all those cool late game features really matter.
Attempts to constrain the late game also work against the AI, which is always much weaker than the late game design, resulting in, once again, the late game not really being the weak link.
Anyway,
Ken