Late start ruins

Alexis_gaijin

Chieftain
Joined
Jan 8, 2017
Messages
5
I've began a game that starts during the middle ages (250 AD), game kicks you off with two settlers and 3 spearman. Turns out, however, the game disables ruins. Does anyone know how to re enable them?
Thx in advance.
 
Civilization V\Assets\DLC\Expansion2\Gameplay\Lua
in "MapGenerator.lua"
How about delete Lines 678 to 681 ?
Code:
function AddGoodies()

    print("-------------------------------");
    print("Map Generation - Adding Goodies");
    
    -- If an era setting wants no goodies, don't place any.
    local startEra = Game.GetStartEra();
    if(GameInfo.Eras[startEra].NoGoodies) then
        print("** The Era specified NO GOODY HUTS");
        return;
    end
 
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