I finally managed to get to the lategame while aiming for science victory. Pressing "Next turn" is pretty boring at this stage, so I decided to start a war with Peter (who is also in the information era). If it wasn't nuclear weapons, this would totally look like a trench war. Lategame unit damage is so low, that it is actually hard to advance into enemy territory. 1. Rocket artillery armies: they to a massive amount of damage to city/fortifications which should be a little lower in my opinion. However, damage to units is something like -15 hp to mechanized infantry army. However, it is quite high compared to other units. 2. Naval units: this is quite funny. I have spent 4 turns with a destroyer, 2 nuclear submarines and missile cruiser fleet trying to kill an embarked mechanized infantry army. It got 2 levelups in a process. I am not sure if the defenseless transports should be so durable. 3. Jet bombers: I have built 3 bombers simultaneously after I got access to aluminium just to find that bombers do not deal damage at all. They have a strange penalty against units and they do whooping 9 damage to the city fortifications. Now I am using them to destroy the improvements. I like the idea that bombers can destroy the enemy infrastructure again but limiting them to this purpose isn't right, I think. What's your experience with the lategame warfare?