Ryika
Lazy Wannabe Artista
- Joined
- Aug 30, 2013
- Messages
- 9,393
Go is a much better analogy for the handicap-example in my opinion. It's direct competition where weaker players get both, stones and points, to make up for the fact that they're basically playing on a lower level of strategical understanding than their opponent and allowing them to compete. The system used in that game VERY closely represents what happens with AI-bonuses in Civ and allows players of different levels of skill to play against each other in a setting that equalizes them enough that the outcome is generally not too one-sided.
And I very much agree that it should be seen as a handicap and whenever somebody says "The AI shouldn't need bonuses to keep up with a good player!" I facepalm significantly, but the real discussion centers around how much handicap is reasonable, and how much the AI can reasonably be taught to just play the game better.
And I very much agree that it should be seen as a handicap and whenever somebody says "The AI shouldn't need bonuses to keep up with a good player!" I facepalm significantly, but the real discussion centers around how much handicap is reasonable, and how much the AI can reasonably be taught to just play the game better.