thecrazyscot
Spiffy
- Joined
- Dec 27, 2012
- Messages
- 3,114
From the livestream today (Oct. 13):
-Chieftain is baseline AI
-Subsequent difficulties have AIs getting progressively larger bonuses
-Bonuses include extra tile yields and more productive cities
-AI get combat strength bonuses on higher difficulties (looks like it starts at +1 on King with an additional +1 per difficulty level?)
-No mention of whether or not bonuses include more tactical AI...from the way it was described it seems like the bonuses are only to production and yields
-Barbarians have larger armies
-Increased AI agenda pressure
Bottom line: it looks like the AI won't play smarter above Chieftain, it will simply play faster and hit harder.
-Chieftain is baseline AI
-Subsequent difficulties have AIs getting progressively larger bonuses
-Bonuses include extra tile yields and more productive cities
-AI get combat strength bonuses on higher difficulties (looks like it starts at +1 on King with an additional +1 per difficulty level?)
-No mention of whether or not bonuses include more tactical AI...from the way it was described it seems like the bonuses are only to production and yields
-Barbarians have larger armies
-Increased AI agenda pressure
Bottom line: it looks like the AI won't play smarter above Chieftain, it will simply play faster and hit harder.
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