Latest SVN build

flabbert

Warlord
Joined
Aug 30, 2013
Messages
156
The newest (SVN-11389) svn build has a very significant change for testing, which is that farms no longer need freshwater.

I am also trying to see if having culture units behave like normal units (the cost no longer increases per unit built) will have an effect on AI.

Feel free to comment in this thread with your findings whether AI has become more or less competitive now.
 
Of course it will, if it judges units by the power-to-money scale, lol.
If the unit is better (often literally more powerful), yet costs the same - AI should obviously prioritize it.
At least unless there are more tricky qualifiers in play that ignore the mathematical power weight.
 
Of course it will, if it judges units by the power-to-money scale, lol.
If the unit is better (often literally more powerful), yet costs the same - AI should obviously prioritize it.
At least unless there are more tricky qualifiers in play that ignore the mathematical power weight.
A world of more considerations actually. The most important of which is why are you training the unit to begin with - what role is it for?
 
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