This is part strategy part game settings to create a situation for Lautaro to shine (totally dominate).
Settings: Pangaea; Classical Age; New World, Wet. I've played this out on Emperor (like taking candy from a baby) and Immortal (easy-ish) and Deity (pay attention, relatively easy win).
Starting in classical gives you a city with 4 population, a 2 card government, and 2 x governor titles straight away.
Take cards: + 30% builders. + 50% units. Put Magnus in Capital. A few turns later...
Build a builder, chop in a holy site, then an encampment, then help chop a settler out.
Religion: Crusade, and what else you like. Pantheon: Earth Goddess or Goddess of the Harvest - you want Faith fast to force religion down your neighbors throats as you war them.
When you take +10 combat score against opponents in a golden age, add +10 from crusade, and +5 from a great general... you are unstoppable.
The other great benefit for this is the added battle experience for units created in a city with an established governor. I use my first two cities to make 2 x encampments, one with barracks then the next with a stable. The added experience is thus doubled up and your OP units will outstrip all competition in getting upgraded. If you have Kabul (??) for the 100% added experience, it's completely OP.
You want to generate faith and units. Your first two cities are all you build unless there's a particularly awesome site close and not-settled. At two cities and 2 encampments and 2 governors it's time to start war before the first dedication comes in. The closest neighbor, they have your land, go get it using Crusade to make it easy. Goddess of the Harvest is best for this, chop out a couple units and spam missionaries.
Keep making units, keep warring. At the first era change (golden age opponents) finish stomping your first opponent and pick on the biggest baddest (golden aged) next opponent. Roll them, next, next...
All your science etc comes from sites you conquest. Put commercial hubs in all cities you can to pay for the army. Armies don't need to be very big as they're so strong. But keep them sizable and make it easy. I've not needed to build extra holy sites as AI make so many, but keep an eye in case your first opponents are not religious it'll slow down the crusade.
Stomp enemy religious units. Escort your own.
If you've taken down two opponents relatively quickly you are now competitive with everyone else in culture science etc, and you're barely 50 turns in.
Enjoy.
Settings: Pangaea; Classical Age; New World, Wet. I've played this out on Emperor (like taking candy from a baby) and Immortal (easy-ish) and Deity (pay attention, relatively easy win).
Starting in classical gives you a city with 4 population, a 2 card government, and 2 x governor titles straight away.
Take cards: + 30% builders. + 50% units. Put Magnus in Capital. A few turns later...
Build a builder, chop in a holy site, then an encampment, then help chop a settler out.
Religion: Crusade, and what else you like. Pantheon: Earth Goddess or Goddess of the Harvest - you want Faith fast to force religion down your neighbors throats as you war them.
When you take +10 combat score against opponents in a golden age, add +10 from crusade, and +5 from a great general... you are unstoppable.
The other great benefit for this is the added battle experience for units created in a city with an established governor. I use my first two cities to make 2 x encampments, one with barracks then the next with a stable. The added experience is thus doubled up and your OP units will outstrip all competition in getting upgraded. If you have Kabul (??) for the 100% added experience, it's completely OP.
You want to generate faith and units. Your first two cities are all you build unless there's a particularly awesome site close and not-settled. At two cities and 2 encampments and 2 governors it's time to start war before the first dedication comes in. The closest neighbor, they have your land, go get it using Crusade to make it easy. Goddess of the Harvest is best for this, chop out a couple units and spam missionaries.
Keep making units, keep warring. At the first era change (golden age opponents) finish stomping your first opponent and pick on the biggest baddest (golden aged) next opponent. Roll them, next, next...
All your science etc comes from sites you conquest. Put commercial hubs in all cities you can to pay for the army. Armies don't need to be very big as they're so strong. But keep them sizable and make it easy. I've not needed to build extra holy sites as AI make so many, but keep an eye in case your first opponents are not religious it'll slow down the crusade.
Stomp enemy religious units. Escort your own.
If you've taken down two opponents relatively quickly you are now competitive with everyone else in culture science etc, and you're barely 50 turns in.
Enjoy.