ghost toast
Prince
- Joined
- Apr 29, 2022
- Messages
- 477
so i have noticed a few times that things have a layout handler random as shown in this example
this one happens to be for the atoll feature.
but this is not limited to just the atoll the ancient ruins tile improvement also has variants 10 in fact
i was wondering of any one has ever played around with this.
does is work as it looks like it does, where i can assign more then one model and the game will randomly choose one? is that how the atoll and ruins achieved diversity in the models?
this is pretty interesting i would love to add variants to features and improvements that would be awesome.
wouldn't it be cool to build 1 improvement with a few different looks?
for example a factory that looks different every time you build one, but is still all the same improvement adding no extra coding but in the graphic defines.
i cant test this any time soon but i will and ill post here what i learn when the time comes.
if you already know the answer or would like to join the discussion feel free
Moderator Action: Thread moved to the main C&C forum as that is where general questions belong. leif
Code:
<LandmarkArtInfo>
<Era>Any</Era>
<State>Any</State>
<fScale>2.4</fScale>
<ImprovementType>ART_DEF_IMPROVEMENT_NONE</ImprovementType>
<ResourceType>ART_DEF_FEATURE_ATOLL</ResourceType>
<LayoutHandler>RANDOM</LayoutHandler>
<FXSXML>assets/DLC/Shared/Features/Feature_Atoll/Atoll_5.fxsxml</FXSXML>
<bTerrainContour>True</bTerrainContour>
</LandmarkArtInfo>
this one happens to be for the atoll feature.
but this is not limited to just the atoll the ancient ruins tile improvement also has variants 10 in fact
Code:
<LandmarkArtInfo>
<Era>Any</Era>
<State>Any</State>
<fScale>1.0</fScale>
<ImprovementType>ART_DEF_IMPROVEMENT_GOODY_HUT</ImprovementType>
<LayoutHandler>RANDOM</LayoutHandler>
<ResourceType>ART_DEF_RESOURCE_ALL</ResourceType>
<FXSXML>Assets/Buildings/Barbarians and Goody Huts/Goody_Huts/Ruins10.fxsxml</FXSXML>
<bTerrainContour>True</bTerrainContour>
</LandmarkArtInfo>
i was wondering of any one has ever played around with this.
does is work as it looks like it does, where i can assign more then one model and the game will randomly choose one? is that how the atoll and ruins achieved diversity in the models?
this is pretty interesting i would love to add variants to features and improvements that would be awesome.
wouldn't it be cool to build 1 improvement with a few different looks?
for example a factory that looks different every time you build one, but is still all the same improvement adding no extra coding but in the graphic defines.
i cant test this any time soon but i will and ill post here what i learn when the time comes.
if you already know the answer or would like to join the discussion feel free
Moderator Action: Thread moved to the main C&C forum as that is where general questions belong. leif
Last edited by a moderator: