- Simplified a portion of the City-State quest probability system and made it customizable
Probabilities are approximately the same, mostly a database cleanup
Each quest now has a separate set of probability defines: the base probability plus another one for each possible trait or personality which can be used to add or subtract probability for that quest
- Improved new Spy Points display
- Border growth tile picker now factors in extra yields from policies, beliefs, etc. that would be gained upon claiming the tile
- New find city quest now excludes major civ capitals (too easy to fulfill via Accept Embassy)
- Fixed another multiplayer desync and improved logging for further desync debugging
- Fixed target city name not being displayed for several City-State quests
- Fixed Venetian puppets not being able to gain Happiness like normal cities as advertised
- Fixed sanctions cancelling Peace Treaty deals
- Fixed bug with Discover Area quest triggering and completing incorrectly
- Fixed some issues with City-State quests interacting with advanced game options
- Fixed the option to enable achievements not working
- Fixed the free tiles Ancient Ruin being awarded to America and Russia
- Fixed the Conquistador being immune to the unhappiness and war weariness cost penalties that other Settler units have (REVERTED in 3.8.2)
- Fixed a bug with the Victory Progress UI for Domination Victory
- Added a promotion icon for Organization's faster worker promotion
- Text fixes
- Database cleanups