Legionary37
Warlord
- Joined
- Jun 24, 2005
- Messages
- 169
Trait Benefit
Philosophical: 100% of the Civilization's birthrate and half cost of Libraries and Universities.
Spiritual: No anarchy when changing to a different government, and cheaper temples and monasteries.
Creative: Gain a bonus to Civilizations' culture and half-priced theaters and broadcast towers.
Organized: Civic Upkeep costs half the original cost and Labs and Courthouses are cheaper.
Expansive: Healing units inside cities is much faster and Granaries and Grocers are cheaper.
Aggressive: New units get the Combat I bonus for free. Barracks and Jail prices are cut by half as well.
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These are the traits of the leaders. With 18 civilizations, and 26 Great leaders, with 2 traits for each leader, there seems a few traits missing. I mean this by there could be a few more traits than they have.
In civilization 3, I feel we had a "glut" of civs. By this I mean we had multiple civilizations with very similar traits and unqiue units (The Hoplite and Numidian Mercenary leaps to mind.) that made the civilizations less unique and overall made them less valuable.
In your opinion, do you think that there will not be enough of a range of unique units\leader traits for each civilization to make the different civs diverse enough? or do you think this problem will be avoided?
Also, what is the "100% Birth Rate" mean? How does this relate to "Philosophical"? And what in-game effect is there? Largter population increase?
Philosophical: 100% of the Civilization's birthrate and half cost of Libraries and Universities.
Spiritual: No anarchy when changing to a different government, and cheaper temples and monasteries.
Creative: Gain a bonus to Civilizations' culture and half-priced theaters and broadcast towers.
Organized: Civic Upkeep costs half the original cost and Labs and Courthouses are cheaper.
Expansive: Healing units inside cities is much faster and Granaries and Grocers are cheaper.
Aggressive: New units get the Combat I bonus for free. Barracks and Jail prices are cut by half as well.
--------------------------------------------------------------------------
These are the traits of the leaders. With 18 civilizations, and 26 Great leaders, with 2 traits for each leader, there seems a few traits missing. I mean this by there could be a few more traits than they have.
In civilization 3, I feel we had a "glut" of civs. By this I mean we had multiple civilizations with very similar traits and unqiue units (The Hoplite and Numidian Mercenary leaps to mind.) that made the civilizations less unique and overall made them less valuable.
In your opinion, do you think that there will not be enough of a range of unique units\leader traits for each civilization to make the different civs diverse enough? or do you think this problem will be avoided?
Also, what is the "100% Birth Rate" mean? How does this relate to "Philosophical"? And what in-game effect is there? Largter population increase?