Leader .wig files

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Chieftain
Joined
Jun 2, 2017
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29
Now that I've gotten improvements and to a certain extent units down, I'm trying to take a crack at creating a leader and get that into the game.

I've been using the Australia DLC and Sukritact's Ethiopia mod as reference points and it seems pretty straight forward, except for the part where when you try to import a leader model into the asset editor it requires you to have a .wig file or it won't import the model.

Does anyone have any idea on how to either bypass the requirement, or at least put together a fake .wig it can import?
 
I assume that Sukritact didn't use the Asset Import. He just used CivNexus6 then edited the Asset files directly. I would never use the Asset Editor for importing models anyway because it does a poor quality job with the meshes.
 
Now that I've gotten improvements and to a certain extent units down, I'm trying to take a crack at creating a leader and get that into the game.

I've been using the Australia DLC and Sukritact's Ethiopia mod as reference points and it seems pretty straight forward, except for the part where when you try to import a leader model into the asset editor it requires you to have a .wig file or it won't import the model.

Does anyone have any idea on how to either bypass the requirement, or at least put together a fake .wig it can import?

Have you figured out the .wig file yet? I've posted the question on Deliverator's form, and he replied that he believes you copy and rename an existing .wig file then reference it somewhere, that Sukritact would know. I started a conversation with Sukritact to ask him where I need to reference it, but it's been a few days and he hasn't replied to it yet. I saw your posting asking the same question as me and figured I would ask if you know.
 
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