Leapfrogging Technique?

In the month+ since this disucssion, what I have been struck by, and what seems now hard to overstate, is how horrible ring-1 locations usually are for warehouse buildings. No matter how much I think about it, I always regret my choices, and it seems like I almost always end up wanting a wonder exactly where I placed my first warehouse.

As such, I think more about how I can get my early buildings to reasonably good adjacency locations without compromising future wonder locations, and much less about getting to resources a few turns earlier. I have found Altars to be a good building for leapfrogging when it’s not a wonder, but an exploration age building I want in the space being leap frogged (since I’m pretty sure wonders cannot overbuild).
 
Back on the topic, there are a few counter-intuitive things about the mechanism that are not explained here (though they are in the original video, I think).

- If you pick a first tile to reach for a desirable tile in the 2nd ring, you need to grab that 2nd one before building over the first tile, so you cannot do it both at the first growth event (unless Han). It seems you need a worked rural tile connection to expand to a certain tile.

- If you place a building to free up a citizen and then cancel it, you have an empty district and the game won't let you place a urban district or even a wonder on another tile before you build something in the empty district (see: ). The workaround is to queue something on the other tile before you cancel the building in the empty district.

- Planning to overwrite a rural tile is also useful if you want a specialist but haven't unlocked the slot for them yet, you can grow on a tile, then build over and move to specialist. Also, migrants can't be assigned directly as specialists, so the same trick applies.

- An apparent extension of that last point, there is a "trick" that OneMoreTurn seems to use here:
(around 1:26:00) to generate and assign multiple migrants as specialists, I'm not sure I understand it and it feels a bit like an exploit if you can do it repeatedly.
 
how horrible ring-1 locations usually are for warehouse buildings
You want them in the first ring in your capital definitely (for the quarter bonus) and I tend to do the same in other towns as well in case they become a future capital.
 
You want them in the first ring in your capital definitely (for the quarter bonus) and I tend to do the same in other towns as well in case they become a future capital.

Yeah, I don't actually hate having some warehouse buildings in the ring around the palace. Sometimes for sure they're not great locations for warehouse buildings, if I end up settling too close to resources or mountains, and those spots are better for those other buildings.

The hard times are when I want to use this technique to get to a specific resource, for example, but that spot happens to be my best resource adjacency spot too. Trying to decide whether the quicker jump is worth giving up a better library or barracks spot.
 
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