Legacy Options

Meanwhile, how can Universities rivalise with Lyceums (+3 Science per turn for each Quarter)?
+3 Science per turn for each Quarter that I totally didn't get when I tried to took that Legacy (and yes, those Quarters were made of Ageless Buildings and did get the bonus yields to Quarters from the Colosseus and the Pyramid of the Sun). Like, it was a whole +0.
 
Is it me or few golden age are really worth it compaired to most 2 cost legacies?... For example:
  • Wondrous Heritage (2 points): Wonders you control get +1 Culture and +1 Happiness.
  • Wonders of the Ancient World Golden Age (2 points): Amphitheaters becomes Golden Age Amphitheaters (They retain their base yields, adjacency bonuses, and effects in the next age).
You will have at most 2, maybe 3 amphitheaters by the end of antiquity. But if you have the golden age, that means you have 8 wonders... So choosing wondruous heritage get you nearly as much culture (not linked to a building, that can therefore be overbuilt) and even happiness. So the golden age does not give you that much benefit, especially since exploration age give you more yields that an amphitheatre... Same thing for science legacies...

Same for the military path:
  • Fealty (2 points): +2 Settlement Limit.
  • Pax Imperatoria Golden Age (2 points): Gain an Infantry unit in every settlement you conquered last age. Total Units: X.
Fealty if way better than some measly units... Not only most of your units carry over (provided enough commander, but still), but settlement points are invaluable in exploration age where you have to grab distant lands as soon as possible, and mainland conquests are worthless...

For economic, you can count at 200-250 gold per city you retain. Not cheap, but if you had enough trade routes it gets prety even...

For modern legacies it is roughly the same (except for the economic golden age, since 2 pops in the distant lands is rather good)... So I really can't see the appeal of golden ages...
Turn 1 of Exploration Age.

Golden Age Ampitheaters are amazing if you plan for it and buy them everywhere as Augustus.

Admittedly I have a lot of Megaliths too.
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Compiled the list of all the Crisis Legacy Rewards and their "string" requirement, wether or not these are concrete is up to us to figure out. I've seen some of these, namely Minister the Sick and Confederation and Contagion Theory.
 
Aha! Now it makes sense why this option of +3 war support popped up in my previous game:

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I'd never seen it before!
And from what I understand in the table above (great stuff - thank you @TheMarshmallowBear !) , the condition to trigger this is that someone declares war on you during a Religious crisis. Which, thanks to me declaring war on someone - and their allies declaring war on me, was then fulfilled :lol:

If I understand you correctly you have to pick one of the two, maybe unless you use a wildcard? I always take Fealty and have never taken the bonus units one.

You can choose both!
In the screenshot above, I had 3 military legacy points and 1 wildcard point, and was able to choose both.

Those bonuses are really interesting, and adds a whole new dynamic to how you handle your crises. I'll definitely stop turning off the Plague crisis in options from now on (been doing so since the patch)! :goodjob:

Just a shame that the game - as with so many other concepts - completely fails to inform the player of these things...
 
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